MAP19: Venom (Plutonia: Revisited Community Project)

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PRCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Venom is the nineteenth level of Plutonia: Revisited Community Project. It was designed by Mattias Johansson (waverider), and uses the music track "Outer Darkness" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 3:30.

Walkthrough[edit]

Map of Venom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. From the map start, drop down into the blood pool and take the eastern passage. Ascend the stairs in the east. Upstairs, climb the stairs in the north of the large room, keep going north, jump down the lift and kill the Hell knight. Follow the hallway to the west and to the south. At its end, enter the door to your right. There is a teleporter surrounded by colored lights. Walking into the teleporter over the red lights teleports you back to the map start. Instead, enter the teleporter from the western side that has yellow lights. You end up in a secret room (sector 135). Use the switch to your right to access the aforementioned hallway.
  2. In secret #1, ascend two small steps to find a radiation shielding suit. Stay on this floor and explore the hallway to your south. At its southern end, you find a berserk pack in front of the blood pool in the west of the large room mentioned in secret #1. Instead of dropping down, jump on the balcony' ledge west of the railing and carefully follow it around the corners. Enter the niche to the west of the railing's southern end and open the back wall to find a room with a teleporter in it. Use it to reach a stone platform (sector 742) with six rocket boxes on it in the southeast of a (non-harming) lava floor cave.
  3. In the same green brick room as the southwesternmost of the four switches that unlock the way to the red key, the wall between the two large crates is slightly recessed. Press on it to reveal a secret room (sector 315) containing a bulk cell and a megaarmor.

Non-official[edit]

  1. Acquiring the red skull key and finishing the map without any other keys: As you step on the lava floor mentioned in official secret#2, one (on easy), three (on medium) or five (on hard skill levels) Hell knights teleport in. Do not go too far into the lava cave as there is a deaf arch-vile in the circular room with the torch to the north. Lure the Hell knights on the stone platform and kill them here (or even better, lure them into the teleporter and telefrag them) so the arch-vile will not resurrect them. Note that the floor in the northern part of the cave, where you can find a soul sphere, is slightly lower than the one in the southern part and that there is an apparently unreachable walkway high in the rock wall. Look at it's northwestern three segments (sectors 762, 764 and 765) with many corpses and gibs on it. This is the place where you have to get to. From the stone platform with the teleporter on it, walk straight to the cave's western wall to attract the arch-vile's attention and lure him so that he starts attacking you. As he starts charging at you, run from him towards your destination so that you roughly are in a line with him and your target as his attack not only will lift you up vertically but also gives you a horizontal push. His attack must hit you when you still are running on the higher (southern) floor so that you perform an arch-vile jump and land on the target segments. As you land, quickly open the back wall (sector 772) of the middle, lowest segment to reveal a small cave where you can take cover. Kill the arch-vile and use the small cave's teleporter to find a shortcut to the red skull key. Use the southeastern, white teleporter you just left to get back to the map start or the northeastern, red teleporter to get back to the blood pool west of the large room mentioned in official secret #2 (- from there run westwards and ride the lift up to find the red door).

Bugs[edit]

In vanilla Doom, the save game buffer overflow occurs on this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:38.74 Bdubzzz 2021-03-28 pv19-1038.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:25.69 Boris Klimeš (dew) 2013-07-20 prcpnomo.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 962
Vertices 6471*
Linedefs 6475
Sidedefs 9805
Sectors 855
* The vertex count without the effect of node building is 5561.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level was inspired by a wide selection of maps, consisting of Speed, NME, The Final Frontier, and Anti-Christ, from Plutonia. Also, Command Center and Limbo from Doom, The Path and Post Mortem from Hell Revealed, and Toxic Touch from Alien Vendetta.

The level was constructed in about a month, using Doom Builder 2. The level's music track was inspired by "The Call" from Duke Nukem 3D.

Trivia[edit]

External links[edit]