MAP19: Villa Montanari (DBP67: Marble Hill)
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| DBP67: Marble Hill maps 12-20 |
|---|
This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP19: Villa Montanari is the nineteenth map of DBP67: Marble Hill. It was designed by Thelokk and uses the music track "Zelmite Mines" from Dark Cloud 2.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the main area, go to the northeast area to find a high ledge. To get there, hug the north wall which has several tiny platforms going up and go up to the ledge to get large magic runes. (sector 552)
- Enter the hall west of the main area and go all the way to the switch. This switch has a lever switch on its east side. Flip it, then head back and enter a hall to the south to find another switch. Use this to remove the fence where the megaarmor is. You can get stimpacks behind the megaarmor. (sector 275)
- In the westernmost room, two arch-viles will be behind the north fences. You need to use arch-vile jumps to access the south wall. There are medikits on the two crates that you will use to lead up to that wall (plus an invulnerability nearby on Hey, Not Too Rough or lower). Get to that wall and press the switch there to lower a wall leading behind the fence, where you can get a megasphere. (sector 393)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 7, 2026.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-west. (thing 242)
- facing north-east. (thing 243)
- facing south-east. (thing 244)
- facing north-west. (thing 245)
Statistics[edit]
Map data[edit]
| Things | 260 |
| Vertices | 5317* |
| Linedefs | 3949 |
| Sidedefs | 7155 |
| Sectors | 679 |
* The vertex count without the effect of node building is 3434.
Things[edit]
This level contains the following numbers of things per skill level:
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