MAP19: Void Complex (Doom 2 Reloaded)
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Doom 2 Reloaded maps 12-20 |
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MAP19: Void Complex is the nineteenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 8:30.
Contents
Walkthrough[edit]
Essentials[edit]
Press the button to lower a lift, then ride it up to a circular hallway with some zombiemen. Go down the steps at the north-east end of the hallway and slay one or two imps, then head down another flight of steps and go north and east to enter a room with a cross-shaped computer terminal. Press the buttons on the west and south sides of the terminal (the southern button is optional) to open the east and north walls, revealing one or two cacodemons and pain elementals, then go through either wall to enter a hallway that leads to a room with a large column. You need to go to the rooms north-west and east of the computer room, then press the buttons on the columns in these rooms; the first button raises a pair of steps by the terminal, and the second button lowers the center of the terminal to reveal the blue keycard.
With the blue key, go back to the circular hallway and walk round to its south end, where some steps lead down to a blue door. Open the door, press both buttons at the west end of the next room, then go back up to the circular hallway; the bars at the north-west end have opened, letting you climb some steps to the yellow keycard. Dodge the zombiemen and/or chaingunners that ambush you, then go back to where you found the blue key and head west to reach a yellow door. Go through the door and follow the corridor past some monsters to a T-junction, then take the south path and go through a door to reach a walkway guarded by one or more cacodemons. Follow the walkway round to another door and press the button behind it to lower a lift with zombiemen, then go up to the floor above and go back outside - on Ultra-Violence and Nightmare skill levels you will see a spiderdemon on the southern building, which you can kill using the BFG9000 on the nearby pillar.
Open the door in the east wall, then go north past a shotgun guy and a couple of lost souls to reach another door. Go through it and follow the steps down to the bottom floor where a group of monsters, including a baron of Hell and/or two arachnotrons are waiting - the silver door at the east end of the room leads to the exit, but it will not open yet. Go through the doorway at the west end of the room and ride a lift up, then follow the walkway south and east until you drop into a hole where a spectre is blocking a button. Push the button to lower a lift behind you, kill two zombies that teleport in then go back to the exit room, where (on Hurt Me Plenty or higher) an arch-vile has appeared. Open the silver door and step on the lift behind it to finish the level.
Other points of interest[edit]
Secrets[edit]
- Approach the blue door at the south part of the map, then quickly go north and north-east down the steps to the opening to the north. This closet contains a super shotgun, two medikits and lots of ammo. (sector 446)
- Open the blue door and in the next room are two buttons on the west side. Press the southern button, but do not press the northern button or you will permanently close off the secret. The southern button will lower the metal barrier into the underground tunnel. Here, go west, across the lift when it lowers, then north-east to the supercharge. You will need to press the northern switch eventually to reach the yellow key, but make sure to press it after getting this secret. (sector 148)
- In the southeastern-most area, take either northern door. South of the megaarmor, open the wall for a partial invisibility. (sector 439)
- Open the yellow door and go up the steps to find two barrels next to a broken vent. Enter the vent and hug the south wall as you drop to reach the supercharge. (sector 259)
Bugs[edit]
The spectre blocking the button that opens the exit door (Thing 337) is stuck against the wall. This may be intentional, as the infinitely tall spectre could otherwise block players trying to fall into the hole.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:24.43 | vdgg | 2015-04-03 | dd19-724.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing east. (thing 40)
- facing east. (thing 68)
- facing north. (thing 71)
- facing west. (thing 75)
- facing north. (thing 298)
- facing south. (thing 308)
- facing north. (thing 484)
- facing north. (thing 485)
- facing north. (thing 486)
- facing north. (thing 487)
- facing north. (thing 488)
- facing south. (thing 489)
Statistics[edit]
Map data[edit]
Things | 509 |
Vertices | 3270* |
Linedefs | 3602 |
Sidedefs | 5074 |
Sectors | 716 |
Things[edit]
This level contains the following numbers of things per skill level:
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