MAP19: Void Complex (Doom 2 Reloaded)


Doom 2 Reloaded maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Void Complex is the nineteenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 8:30.


Map of Void Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the blue door and in the next room are two switches on the left side. Press the southern switch, but do not press the northern switch or you will permanently close off the secret. The southern switch will lower the metal bar into the underground tunnel. Here, go left, across the lift when it lowers, then northeast to the soul sphere. You will need to press the northern switch eventually to reach the yellow keycard, but make sure to press it after getting this secret. (sector 148)
  2. Open the yellow door and go up the steps to find two barrels next to a broken vent. Enter the vent and hug the south wall as you drop to reach the soul sphere. (sector 259)
  3. In the southeasternmost area, take either northern door. South of the megaarmor, open the wall for a partial invisibility. (sector 439)
  4. Approach the blue door at the south part of the map, then quickly go north and northeast down the steps to the opening to the north. There are lots of ammo along with medikits and a super shotgun available in here. (sector 446)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:24.43 vdgg 2015-04-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 40)
  2. facing east. (thing 68)
  3. facing north. (thing 71)
  4. facing west. (thing 75)
  5. facing north. (thing 298)
  6. facing south. (thing 308)
  7. facing north. (thing 484)
  8. facing north. (thing 485)
  9. facing north. (thing 486)
  10. facing north. (thing 487)
  11. facing north. (thing 488)
  12. facing south. (thing 489)


Map data[edit]

Things 509
Vertices 3270*
Linedefs 3602
Sidedefs 5074
Sectors 716
* The vertex count without the effect of node building is 2916.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]