MAP19: Warheros (Eternal Doom)

From DoomWiki.org

Eternal Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Warheros is the nineteenth level of Eternal Doom. It was designed by Chris Couleur and uses the music track "Psychopathic Evil".

Walkthrough[edit]

Map of Warheros
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The level is large and non-linear; however, there are no required switches that are particularly hard to find so you shouldn't get stuck as long as you keep an eye out for switches, and look for new areas that have been opened. All of the important switches usually grant access to a large and/or important new section. The exit teleporter is a fake the first time around - simply go through it again to leave.

Secrets[edit]

  1. Open the blue door to find two, blue skull switches. Press the one on the west, then go to the waterway just south of the yellow door. The blue skull bar has now been removed. Head straight down and press on the window to lower it for a medikit and a box of rockets. (sector 56)
  2. Just like with the previous secret, open the blue door that leads to two, blue skull switches and press the western one. After doing that (if you didn't do that earlier), go back to the starting point. East of there will be a compartment with lost souls (plus a cacodemon on Ultra-Violence or higher) guarding a medikit. (sector 235)
  3. In the courtyard with the soul sphere on the red pillar, press the red skull switch at the southwest end of the area, then go north and east, then to the middle of this courtyard. Now backtrack to the southwest corner where Hell knights will emerge from the broken wall. Inside is a box of rockets and a blue skull switch that will lower the way to the soul sphere. You can then simply lower the red pillar with the soul sphere. (sector 276)
  4. Press the red skull switch next to the red key, then return to the courtyard that had the soul sphere on the red pillar. At the southwestern corner next to the skull switch, you can jump to an alcove with a medikit and a megaarmor. (sector 239)
  5. Like secret #4, press the red skull switch next to the red key, then return to the courtyard where the blue key was. Walk through the fake wall in the northwest corner where the imps come out of to get a medikit. (sector 263)
  6. On the high ledge at the western end of the map, you can make a running jump to the waterway where the Hell knights are to find a berserk pack and a box of rockets. (sector 395)

Bugs[edit]

The southeastern wooden cross walkway area has a snaky staircase on the west side where things sink through the ground in front of it due to a node builder error.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:46.97 TimeOfDeath 2007-11-13 et19-346.zip
NM speed
UV max 14:33.80 TimeOfDeath 2007-12-16 et191433.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 49:44.00 j4rio 2018-08-08 et19t4944.zip
UV pacifist
NoMo 2:14.29 TimeOfDeath 2007-02-27 et19o214.zip
NoMo 100S 4:21.23 Yonatan Donner 1997-09-18 e3demos.zip

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 618
Vertices 3271*
Linedefs 3050
Sidedefs 4461
Sectors 528
* The vertex count without the effect of node building is 2371.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]