MAP204: Just another techbase (Rabbit's All-comers Mapping Project)

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RAMP maps 200-209

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
(200 - 209)

This level occupies the map slot MAP204. For other maps with a non-standard slot, see Category:Non-standard map slots.
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MAP204: Just another techbase is the two hundred fourth map of Rabbit's All-comers Mapping Project. It was designed by epicyolomaster420 and uses the music track "".

Walkthrough[edit]

Map of Just another techbase
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. North of the start, jump on the block with the green armor and jump on the nearby crate with a medikit. (sector 15)
  2. Northeast of the start, get on the small crate and jump on the nearby crate with a box of shotgun shells. (sector 16)
  3. Behind the start, get on the small crate and jump on the nearby crate with the blur artifact. (sector 17)
  4. In the north room, go to the switch in the middle and use the small crate to jump on a nearby crate with a berserk pack. (sector 40)
  5. West of Secret #4, head to the west side of this crate and open it from this side to get a medikit. (sector 121)
  6. North of the previous two secrets, head to the north side of this crate and open it to get a blur artifact. (sector 122)
  7. In the north room, head to the southwest side and go to the south crate. Open its south side to pick up a medikit. (sector 123)
  8. At the northeast part of the north room, open the crate from the east side to pick up a plasma gun. (sector 135)
  9. In the starting room, head to the south window and shoot the switch in the distance. This opens a wall at the southeast corner with a megaarmor. (sector 150)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 235
Vertices 903*
Linedefs 865
Sidedefs 1433
Sectors 189
* The vertex count without the effect of node building is 705.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]