MAP20: Border World (Hellbound)


Hellbound maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Border World is the twentieth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Getting too Tense," originally composed by Robert Prince for Doom II.


Map of Border World
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go behind the structure at your starting point to find a switch. Press it, then return to your starting point to find a backpack. (sector 431)
  2. After raising the bridge near the starting point, cross it into the next area. Turn right at the fork, then keep going into the big area, but look at the walls to the right first. Press on the wall that does not have slime on it to reveal a soul sphere. (sector 461)
  3. At the left tower accessible via blue door, use the two lifts to go up, then hit the switch at the end. Drop down one level to the open door and use the teleporter, which will allow you to telefrag the mancubi on the blocks from before. However, when you reach the third block, move backwards to land on a rock containing the BFG9000. (sector 897)
  4. In the blood pit where the two teleporters are (the southeast part of the map), go behind the platform for another teleporter which will take you to a soul sphere. (sector 1040)
  5. Jump behind where the yellow key is to land on a piece of rock where you can get an invulnerability, a box of rockets, and an energy cell pack. (sector 1484)
  6. When you open up the grand hall, take the west path and go all the way west as much as you can, then south, then east. Open the wall with the lion face on it to find some ammo. (sector 1503)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:36.54 Trevor Cheng (Daiyu Xiaoxiang) 2013-09-21
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains seventeen spawn points:

  1. facing south. (thing 4)
  2. facing south. (thing 1030)
  3. facing east. (thing 1031)
  4. facing west. (thing 1032)
  5. facing west. (thing 1033)
  6. facing west. (thing 1034)
  7. facing north. (thing 1035)
  8. facing east. (thing 1036)
  9. facing east. (thing 1037)
  10. facing west. (thing 1038)
  11. facing south. (thing 1039)
  12. facing north-east. (thing 1040)
  13. facing north-west. (thing 1041)
  14. facing north-east. (thing 1042)
  15. facing south. (thing 1043)
  16. facing south. (thing 1044)
  17. facing south. (thing 1045)


Map data[edit]

Things 1096
Vertices 13320*
Linedefs 12326
Sidedefs 20058
Sectors 1691
* The vertex count without the effect of node building is 10607.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]