MAP20: Canyon Target (32in24-10)

From DoomWiki.org

32in24-10 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP20: Canyon Target is the twentieth map of 32in24-10, a deathmatch megawad. It was designed by kuchikitaichou and uses the opening music track to Trigun, composed by Tsuneo Imahori and sequenced to MIDI.

Analysis[edit]

Spawn pointsUnmarked
Map of Canyon Target

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north-east. (thing 3)
  2. facing south. (thing 4)
  3. facing north-east. (thing 5)
  4. facing east. (thing 6)
  5. facing west. (thing 7)
  6. facing south-east. (thing 8)
  7. facing west. (thing 9)
  8. facing west. (thing 10)
  9. facing north. (thing 11)
  10. facing west. (thing 12)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 40
Vertices 311*
Linedefs 342
Sidedefs 505
Sectors 58
* The vertex count without the effect of node building is 280.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 5
Chaingun 2
Rocket launcher 2
Plasma gun 1
BFG9000 1
Health & Armor 1-2 3 4-5
Stimpack 8
Medikit 1
Armor 2
Megaarmor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10
Teleport landing 2

See also[edit]

External links[edit]