MAP20: Charnel's Cellar (Plutonia 1024)

From DoomWiki.org

Plutonia 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Charnel's Cellar is the twentieth map of Plutonia 1024. It was designed by Michael Fraize (Marcaek), and the par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Charnel's Cellar
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the lift to get onto the rocket launcher platform in the southeast end, then jump towards the door with the face. You will teleport to a megasphere. (sector 23)
  2. Grab the yellow key and the walkway you are on will lower along with two closets to the east with Hell knights (barons of Hell on Ultra-Violence or higher). Facing east, shoot the skull on the wall as you lower, which reveals a switch between the two closets. This switch lowers the starting platform, which conceals a teleporter. Take that teleporter to get a plasma gun. (sector 62)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:49.06 Bdubzzz 2021-12-30 py20-249.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 113
Vertices 396*
Linedefs 450
Sidedefs 680
Sectors 78
* The vertex count without the effect of node building is 358.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]