MAP20: Code (Ancient Aliens)
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Ancient Aliens maps |
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One Last Vision Quest |
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This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
MAP20: Code is the twentieth map of Ancient Aliens. It was designed by Brayden Hart (AD_79) and uses the music track "20 GOTO 10," composed by Stuart Rynn (stewboy). The par time is 5:30.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When going along the blue key path, by pressing on the purple door the floor lowers. Underneath this door is a mancubus (on Hurt Me Plenty or higher) or some demons (on lower skill levels). You will notice that inside this compartment one of the Incan faces is purple. Use this to hear a lift lowering nearby. Take it up to a teleporter which takes you to a backpack. (sector 426)
- The room just before the exit room has a pentagram switch. Defeat the enemies that appear in this trap and then press four switches to open up the exit. There is a switch in the exit room that lowers a lift back to the main area, use it to return to the hub. Look south to spot boxes of rockets which are now available. (sector 313)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:20.43 | Napsalm | 2021-08-28 | aa20p120.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 4:25.20 | Drew DeVore (stx-Vile) | 2023-02-25 | aa20m425.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 18:38.77 | Brainfreezzzzz | 2023-01-21 | aa20t1838.zip | |
UV pacifist | 1:20.43 | Napsalm | 2021-08-28 | aa20p120.zip | |
NoMo | 0:42.71 | Inuk | 2022-12-24 | aa20o042.zip | |
NoMo 100S | 1:04.26 | Inuk | 2023-07-04 | aa20os104.zip |
The data was last verified in its entirety on July 10, 2023.
Statistics[edit]
Map data[edit]
Things | 558 |
Vertices | 8767* |
Linedefs | 10301 |
Sidedefs | 17662 |
Sectors | 1335 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- In the comment section under the playthrough of this map on decino's YouTube channel, skillsaw shared the following information about this level:
"The third episode of AA had basically no direction, other than it would combine the space theme and the ancient ruin theme. I always found it pretty cool that some mappers (like AD), chose to make something that would fit in the the [sic] established style of Ancient Aliens, but other mappers decided to do their own thing completely. In this case, AD is really good at matching the style.Some of my favorite little bits: the Archvile [sic] holograms with the barrels are really clever (maybe AD will expand this idea into an entire map at some point? I'm not sure if there's enough design space there, but it might be cool). Also love the flying scrolling lines of Alien [sic] glyphs representing the "Code" of the title. With those, I think AD might have been channeling the Synthwave [sic] inspirations of Ancient Aliens rather than the, uh, flying saucer and conspiracy inspiration, which is cool."
―Paul DeBruyne (skillsaw) [1]
See also[edit]
Sources[edit]
External links[edit]
References[edit]
- ↑ Paul DeBruyne (skillsaw) (3 July 2023). "Comment on Ancient Aliens - MAP20: Code (Ultra-Violence 100%)." YouTube. Retrieved 27 July 2023.