MAP20: Desert Temple (Deus Vult II)

From DoomWiki.org

Deus Vult II maps
This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Desert Temple is the twentieth map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track "". The par time defined in MAPINFO is 2:30.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Desert Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Suicide Exit: In Secret #3, if you die so you slide between the two red torches, you can exit the level.

Secrets[edit]

  1. When you reach the temple proper, head up to the painting at the entrance and lower it to find a mancubus, a shotgun, and some shells. (sector 245)
  2. When going across the western part of the temple heading north, you will see several pillars with torches on top. One of these torches is green, press on the pillar at the base of this torch to teleport onto a backpack near the red key. (sector 96)
  3. Jump to the red key platform, then quickly jump off to the north. Run south back to the western ledge (use the teleporter), and run west, north, and into the inner corner where the teleporter is to find a secret room. (sector 873) You have only ten seconds after stepping on the red key platform to reach this teleporter.
  4. Lower the lift in the southwestern part of the temple and ride up. From there, drop southwest onto the ledge with health bonuses (alternatively, you can drop anywhere nearby, just as long as you drop on the dirt grounds outside the temple perimeter), then move south and around the temple past the graves to a teleporter, taking you to an area with five graves with several monsters, as well as medikits at the far end. (sector 476)
  5. After getting the blue key, leave the room and turn to your left (north) to spot some monsters (a Hell knight on Hey Not Too Rough or lower, or an arch-vile, as well as two lost souls on Ultra-Violence or higher). Press use on the wall behind where they came from to teleport to a ledge with a grave containing a shotgun guy. (sector 161)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:24.51 Brian Nesser (Anima Zero) 2008-02-22 dv220-1024.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 0)
  2. facing north. (thing 123)
  3. facing north. (thing 192)
  4. facing north. (thing 401)

Statistics[edit]

Map data[edit]

Things 486
Vertices 8034*
Linedefs 7101
Sidedefs 13044
Sectors 1212
* The vertex count without the effect of node building is 5646.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]