MAP20: Disarray (Ashes: Afterglow)
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Ashes: Afterglow maps |
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Introduction |
The City |
Interlude
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The Badlands |
Finale |
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MAP20: Disarray (also called The Array in the intro text) is the tenth map of Ashes: Afterglow. It was designed by Vostyok and uses the music tracks "Tension" from the Ashes: Dead Man Walking expansion of Ashes 2063, and "E.M.F.", both written by John Weekley (PRIMEVAL).
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
You can print a map to site A210, if you insert the encrypted disk from the Spire to the terminal inside the bunker.
Secrets[edit]
- At the southwest sewer, head to the south room and head to the east wall. Head up the small bricks there and head west, then south to get junk and nightvision goggles. (sector 277)
- In the north cave, head to the northeast side and press the switches to turn on the power. Head back west and southwest past the silver utility key door and into an area to the west to get armor scraps and some junk. (sector 1991)
- After restoring the power, head to the lift west of the mine cart and flip the switch to trigger the lift. At the top, flip the switch there and wait. When the lift goes back down, flip the switch again and drop to the lift. It will rise all the way to the top where you can get a collectable. (sector 2017)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on July 11, 2022.
Statistics[edit]
Map data[edit]
Things | 364 |
Vertices | 9646 |
Linedefs | 12040 |
Sidedefs | 20523 |
Sectors | 2443 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This map was loosely inspired by the real life location of Sweat Mountain. Although it sadly doesn't feature any mine-shafts or inconspicuous military telemetry stations, it is very active with amateur radio and mobile telephone systems. Although difficult to implement, most of the northern-most portion of this map is visible from the previous map, once the player reaches the concert stands.