MAP20: Donjon sanglant (3 heures d'agonie 3)
From DoomWiki.org
| 3 heures d'agonie 3 maps 12-20 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP20: Donjon sanglant is the twentieth map of 3 heures d'agonie 3. It was designed by JC Dorne and uses the music track "Battlefront," by Cyber-Rainforce.
"Donjon sanglant" is a French phrase meaning "bloody dungeon."
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the wall behind the yellow key to get a megaarmor. (sector 244)
- In the blue key room, open the wall in the northeast corner to find a berserk pack and a soul sphere. (sector 245)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:06.29 | SuperWeaponDude | 2017-08-20 | 3h320-629.zip | |
| NM speed | |||||
| UV max | 6:50.80 | lirui1001 | 2021-01-19 | 3h320-650.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north-west. (thing 284)
- facing west. (thing 285)
- facing west. (thing 286)
- facing east. (thing 287)
- facing east. (thing 288)
- facing south-east. (thing 289)
- facing south. (thing 290)
Statistics[edit]
Map data[edit]
| Things | 294 |
| Vertices | 879* |
| Linedefs | 975 |
| Sidedefs | 1472 |
| Sectors | 256 |
* The vertex count without the effect of node building is 736.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
