MAP20: Gotcha! (Doom 2 In Name Only)

From DoomWiki.org

Doom 2 In Name Only maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 34

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Gotcha! is the twentieth map of Doom 2 In Name Only. It was designed by Cyriak Harris (mouldy). The par time defined in MAPINFO is 6:00.

Walkthrough[edit]

Map of Gotcha!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go up the steps in front of you to get an armor - you will see the exit door ahead, but it requires the red key and several barons of Hell will rise from the floor to defend it. Go through the wall that lowers behind you and run south past some more barons to get outside, where even more barons and some Hell knights guard a small fort; ignore them for now as they will help you later on, and run through the north wall of the fort - the entrance will close behind you. Take the shotgun in the middle of the fort if you need it, then climb up the steps on the east side and drop down to the small ledge on your right - this ledge leads round to a berserk pack and a skull switch that will raise steps inside the north-east building. Climb up those steps, noting some yellow bars at the top, then open the door at the top to get on the fort's outer wall and head clockwise until you reach the yellow skull key.

Go back to the yellow bars you just passed and open them to reach another skull switch, press it then go back to the outer wall and head counter-clockwise this time to the north-west building; open the door in its west wall, drop down to find a super shotgun being guarded by a cacodemon then climb up the stepped rocks to the blue skull key. Drop down to the ground and open the door of the south-west building, kill a waiting demon and chaingunner then press the skull switch in the south-east corner to lower the sludge river, allowing you to walk through it to a stone room with spectres and imps. Go to the doorway in the south-west corner, noting the revenants and chaingunners that are released behind you, then go down some steps and open the door at the bottom to find a table with a supercharge being guarded by zombies.

Open the north door and go down the steps then quickly turn left to dispose of a baron; you will see five cyberdemons in the closets below, but they are not a threat to you yet. Follow the ledge round to a short tunnel and head through it to a large cage, but arm yourself as a spiderdemon will rise from the floor and the surrounding columns will lower to release barons; getting them to infight is recommended. Flip the switch on the west side of the cage, which has a rocket launcher in front of it, to lower a lift by the entrance then drop down that lift to the floor below and head round the outside of the cage to a button. The button will open two closets behind you containing one or two knights, as well as releasing a pack of imps and two mancubi; head round to the west side and press the gargoyle button here to lower a lift that goes up to the red skull key, kill an imp (or knight on Hurt Me Plenty (HMP) skill level or higher) that is released then enter the hallway behind it to find a skull switch that will lower a teleporter leading back to the fort.

A hole has been blasted in the south wall of the fort, allowing the nobles to get inside; additionally, your path back to the exit door has been sealed. Get back up to the outer wall and head round to where you found the yellow key, then open the locked door and kill one or two revenants that come across a bridge before crossing it to reach another skull switch. The switch will lower a teleporter inside the south-east building, leading to a red structure that overlooks the fort - look through the doorway to your left to see an arch-vile and/or revenant at a war table, then open the red skull bars in this room and push the skull switch behind them. Kill any revenants and knights that teleport in then use the teleporter to get back to the fort; the cyberdemons you saw earlier will have teleported to the surrounding area, and can infight with the nobles if you left them alive.

Two skull switches have been revealed on the east and west sides of the fort area - press them to reveal a plasma gun and BFG9000 along with two more skull switches, which will re-open the cavern leading to the exit door, then go inside it and fight through some cacodemons and revenants to reach the door. Open it and step on the blood pool ahead, which will send you into a death exit.

Other points of interest[edit]

At the south end of the map is a table with a supercharge on it. To reach this item, ride the lift in the spiderdemon cage down then open the door on you left (which has an arch-vile behind it on HMP or higher) and go through to a lift that had a mancubus on it. Ride the lift up, and you will have enough height to leap to the table.

Secrets[edit]

  1. Run around the outer wall of the fort going counter-clockwise until you reach the back of the south-west building. Open the metal door to get inside and grab the megaarmor. (sector 24)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:45.83 Dylan Gill (TheV1perK1ller) 2020-03-05 d2ino20-545.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 530)
  2. facing south-west. (thing 531)
  3. facing north-west. (thing 532)
  4. facing north-east. (thing 533)

Statistics[edit]

Map data[edit]

Things 564
Vertices 2563*
Linedefs 2780
Sidedefs 4390
Sectors 547
* The vertex count without the effect of node building is 2183.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]