This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
MAP20: Gotcha! is the twentieth map of Doom 2 In Name Only. It was designed by Cyriak Harris (mouldy).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Run around the perimeter of the fortress going counterclockwise until you reach the backdoor of the blue key building. Enter it and grab the megaarmor. (sector 24)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 530)
- facing south-west. (thing 531)
- facing north-west. (thing 532)
- facing north-east. (thing 533)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2183.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
5
|
Shotgun guy |
9 |
7 |
7
|
Heavy weapon dude |
4 |
4 |
5
|
Imp |
30 |
33 |
41
|
Demon |
1
|
Spectre |
3
|
Revenant |
11 |
15 |
21
|
Cacodemon |
8 |
11 |
16
|
Hell knight |
52 |
53 |
56
|
Baron of Hell |
55
|
Mancubus |
2 |
3 |
3
|
Arch-vile |
0 |
3 |
3
|
Spiderdemon |
1
|
Cyberdemon |
5
|
Romero's head |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
2
|
Chaingun |
3
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17
|
Box of bullets |
7
|
4 shotgun shells |
26 |
25 |
23
|
Box of shotgun shells |
9 |
9 |
8
|
Rocket |
21 |
21 |
8
|
Box of rockets |
32 |
31 |
28
|
Energy cell |
3
|
Energy cell pack |
8 |
6 |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
18 |
16
|
Medikit |
9 |
9 |
7
|
Armor |
2
|
Megaarmor |
1 |
2 |
2
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
15
|
Supercharge |
1 |
2 |
2
|
Megasphere |
1 |
0 |
0
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
1 |
0 |
0
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Exploding barrel |
12
|
Teleport landing |
13
|
Voodoo doll |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]