MAP20: Hardcore (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Hardcore is the twentieth map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track " ".

Walkthrough[edit]

Map of Hardcore
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get on the ledge at the west end of the map and wait until the metal bars to the southwest lower. When they lower, jump southwest to get a plasma gun, a megasphere, a backpack, and energy cell packs. (sector 26)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 51)
  2. facing north. (thing 52)
  3. facing east. (thing 53)
  4. facing east. (thing 54)
  5. facing east. (thing 55)

Statistics[edit]

Map data[edit]

Things 202
Vertices 1252*
Linedefs 1477
Sidedefs 2448
Sectors 216
* The vertex count without the effect of node building is 1042.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]