MAP20: Indulge (100LineN)

From DoomWiki.org

100LineN maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Indulge is the twentieth map of 100LineN. It was designed by James Caldwell (Obsidian) and uses the music track "Getting too Tense" from Doom II, composed by Robert Prince.

Walkthrough[edit]

Map of Indulge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the chainsaw in front of you to lower the floor, kill the zombiemen and demons (or revenant on Hurt Me Plenty (HMP) skill levels) that surround you then press the eye switch on the north wall to open the western door. Kill the zombiemen/revenant and imps waiting behind the door, collect the red skull key they were guarding then open the eastern door to see a supercharge ahead; approaching it will trigger an ambush by two spectres (or cacodemons on HMP or higher) so be careful. Take the supercharge to release lost souls into the starting room then press a second eye switch that has opened in the north wall to lower the floor behind you, revealing imps and a shotgun guy (plus two mancubi on HMP or higher). Press a third eye switch on the block in the center of the room to lower the exit teleporter at the south end, which is defended by an arch-vile.

Other points of interest[edit]

Secrets[edit]

  1. When you descend into the central room, go towards the north-west corner and use the side with a candle in front of it to get a super shotgun. (sector 17)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:56.94 Ancalagon 2016-06-01 1n20-056.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:09.80 Aleksey Kamenev (4shockblast) 2019-07-21 1n20o980.zip

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 104)
  2. facing south. (thing 105)
  3. facing east. (thing 106)
  4. facing west. (thing 107)

Statistics[edit]

Map data[edit]

Things 108
Vertices 99*
Linedefs 100
Sidedefs 141
Sectors 18
* The vertex count without the effect of node building is 86.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]