MAP20: Inner Temple (NeoDoom)

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NeoDoom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Inner Temple is the twentieth map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Inner Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east end, in the maze to the north, collect the magic bag, then head back to the big room and enter the northwest side to get an energy cell, a reactor battery, and a backpack. (sector 96)
  2. In the southwest room, you will notice a hole in the ceiling at the west side. There are thin parts of the wall you can use to jump up into that hole, where you can get a backpack, a star orb, and mana. (sector 144)
  3. In the large room at the west end, head north to the walls there and use the one to the right of the fallen one to find a rocket launcher, rockets, and a box of rockets. (sector 256)
  4. In the large room at the west end, head north to the walls there and use the one to the left of the fallen one to find a bandage and a blue visor. (sector 257)
  5. In the room with the yellow crux, use the southwest sarcophagus to find a power charge. (sector 276)
  6. In the lava cavern, jump to the southeast side and jump to the highest rock to get a power charge and a helper marine. (sector 308)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 10)
  2. facing east. (thing 558)
  3. facing east. (thing 559)
  4. facing north. (thing 560)
  5. facing south. (thing 561)
  6. facing north-east. (thing 562)
  7. facing south. (thing 563)
  8. facing south-west. (thing 568)

Statistics[edit]

Map data[edit]

Things 640
Vertices 1694*
Linedefs 1758
Sidedefs 2492
Sectors 323
* The vertex count without the effect of node building is 1445.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]