MAP20: Level Name (Doomworld Mega Project 2016)

From DoomWiki.org

DMP 2016 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP20: Level Name is the twentieth map of Doomworld Mega Project 2016. It was designed by Du Mhan Yhu.

Walkthrough[edit]

Map of Level Name
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southwest part of the map, head into the blood pit with the two hanging corpses on the wall. Press the gargoyle switch, then leave the blood pool. In the room with the smaller pool, turn west and head through, where a wall will lower revealing Hell knights and a revenant (who will teleport away) guarding a medikit and shotgun shells. (sector 1385)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.17 Human Being 2023-05-11 mp1620-817.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:09.49 Human Being 2023-05-11 mp1620p949.zip
Stroller 0:13.23 Human Being 2023-05-11 mp1620str1323.zip

The data was last verified in its entirety on May 12, 2023.

Statistics[edit]

Map data[edit]

Things 855
Vertices 11107*
Linedefs 10579
Sidedefs 16764
Sectors 1665
* The vertex count without the effect of node building is 8947.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]