MAP20: Master Computer (Hell To Pay)
From DoomWiki.org
Hell To Pay maps 12-20 |
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This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
MAP20: Master Computer is the twenty-second map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room with the two monitors with the pitchfork and the Control Center CPU, strafejump on to the structure in the middle and grab the mega armor. (sector 178)
- After obtaining the yellow key, return to the room with mechanical walls, a table and seats. One of the walls can be opened, revealing a door. Go through this door and strafejump across to get a plasma gun and an energy cell pack. (sector 329)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:53.69 | Vladimir Monakhov (skepticist) | 2009-10-12 | hp20-353.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 195)
- facing south-west. (thing 196)
- facing south-west. (thing 199)
- facing west. (thing 203)
- facing east. (thing 204)
- facing south. (thing 205)
- facing north. (thing 210)
- facing south. (thing 223)
Statistics[edit]
Map data[edit]
Things | 224 |
Vertices | 2363* |
Linedefs | 2221 |
Sidedefs | 3765 |
Sectors | 468 |
Things[edit]
This level contains the following numbers of things per skill level:
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