MAP20: Master Computer (Hell To Pay)

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Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Master Computer is the twenty-second map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Walkthrough[edit]

Map of Master Computer
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 178)
  2. (sector 329)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 195)
  2. facing south-west. (thing 196)
  3. facing south-west. (thing 199)
  4. facing west. (thing 203)
  5. facing east. (thing 204)
  6. facing south. (thing 205)
  7. facing north. (thing 210)
  8. facing south. (thing 223)

Statistics[edit]

Map data[edit]

Things 224
Vertices 2363*
Linedefs 2221
Sidedefs 3765
Sectors 468
* The vertex count without the effect of node building is 1768.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]