MAP20: Mesotamia 2048 (2048 Unleashed)


2048 Unleashed maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

All Hope for Terror

33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Mesotamia 2048 is the twentieth map of 2048 Unleashed. It was designed by Malrionn and uses the music track "Drive", created by Kevin Schilder.


Map of Mesotamia 2048
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the backpack and super shotgun and drop to the ground below. There are imps to your left and demons approaching from your right; there are also revenants and cacodemons ahead, but they will not notice you until you fire your weapons so get into position before attacking. Head south to a sludge pool in the center of the level and climb the steps on your right to reach a supercharge, then look west to see two switches at the end of another sludge pool - when you enter the sludge some bars will close behind you and a baron of Hell and/or an arch-vile will rise from the pool. Kill the monsters then interact with both switches - the lion switch will open the bars, while the chain switch is one of three needed to find the blue skull key.

Return to the sludge in the middle of the level and head south past some armor bonuses - there are chaingunners on a stone structure to your left, as well as some imps on a ledge ahead which will be joined by demons, revenants and one or two knights. With all the monsters killed, look west to see a lift next to some health bonuses - ride it up to find a chaingunner guarding the second chain switch. Drop back to the ground and head east, going round the south side of the stone building to find a ledge with a revenant and one or two imps. Follow the path north through a narrow opening to another sludge pool, which contains spectres and (on Hurt Me Plenty (HMP) skill level or higher) an arch-vile. Go round the stone pillar surrounded by energy cells to find the third chain switch next to a plasma gun.

With all three chain switches pulled, return to the starting area where a pillar holding the blue key has lowered - before collecting it you will need to contend with an arch-vile and some revenants, as well as a cyberdemon on HMP or higher. Take the key and open the silver door next to it, then step into a dark tunnel to finish the level.

Other points of interest[edit]

Armor can be found west of the starting point.

A rocket launcher sits on a gray step in the north-east corner of the level, along with six boxes of rockets.


  1. Get onto the platform on the west side of the map with a supercharge, then use the lion switch to open the bars that close. Get on the highest mound and look east. You will spot a BFG9000 (which is actually on secret #2), but also a switch further away. Shoot the switch, then head to the south-west part of the map and use the lift to head up. From here, hop the two platforms to the steps at the south-east end. You can get a couple of medikits here. (sector 37)
  2. Climb the steps in the previous secret all the way up and you will eventually reach the BFG9000 to the north. (sector 127)
  3. From the previous secret, you can go further north to get a megasphere and energy cells. (sector 160)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 206)
  2. facing west. (thing 207)
  3. facing north. (thing 208)
  4. facing east. (thing 209)


Map data[edit]

Things 215
Vertices 2927*
Linedefs 2570
Sidedefs 4526
Sectors 328
* The vertex count without the effect of node building is 2280.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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