MAP20: Ray of Hope (Ray Mohawk 2)

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Ray Mohawk 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
Bonus maps: 21 22

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
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MAP20: Ray of Hope is the twentieth and final map of Ray Mohawk 2. It was designed by Scypek2 and uses the music track "Last Resort," originally composed by James Paddock (Jimmy) for the Revolution! MIDI Pack.

Walkthrough[edit]

Map of Ray of Hope
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the bar, use the jukebox of skulls, then quickly leave the bar to head outside and take the teleporter that lowers to the left. You will be in an area with an energy cell pack, a soul sphere, and a megaarmor. (sector 0)
  2. In the room with three square platforms, head into the damaging floor and at the southeast corner near the platforms, lower the wall and take the lift up to get a megaarmor. (sector 88)
  3. In the room with three square platforms, get on the middle platform to open the north windows. Head to the left platform and jump out the window, onto a platform with a BFG9002, a backpack, and energy cells. (sector 227)
  4. In the library, lower an angled wall at the east side to reveal a blur artifact. (sector 362)
  5. In the bar, go to the two card tables and use the skull switch on the west side of the north table to open one of the east posters with a berserk pack. (sector 404)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:52.89 NuruTheDoomer 2023-03-12 moh220o-252.zip

The data was last verified in its entirety on April 26, 2023.

Statistics[edit]

Map data[edit]

Things 1137
Vertices 2933*
Linedefs 2836
Sidedefs 4642
Sectors 634
* The vertex count without the effect of node building is 2293.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]