MAP20: Technodrome (Community Chest)

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Community Chest maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: Technodrome is the twentieth map of Community Chest. The objective of the level is to arm a bomb in a demon-occupied base, and then escape in under two minutes. It also contains voodoo dolls sprinkled throughout the level to add some danger to the combat. It was designed by Stephen "The Ultimate DooMer" Clark.

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Walkthrough[edit]

Map of Technodrome
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the western storage room, there is a stack of crates reaching up to the ceiling, to the west of a light. Jump across the crates and to that stack from the bridge, and then press on the eastern side of the crate to reveal five backpacks. (sector 573)
  2. In the northern maze, the eastern part of it contains a skull switch on the western wall. Go to the top of the stairway and shoot the switch. After this, head to the southwestern part of the maze to find a medikit, armor, a backpack, a computer map, and a partial invisibility. (sector 842)
  3. At the center of the southern part of the map is a platform with a teleporter west of the southwestern part of the wall. Press on the eastern side of this metal wall to access the teleporter. (sector 834) Step into the teleporter to be taken to four boxes of rockets, two energy cell packs, and three backpacks.
  4. Within small compartments at each part of the central part of the base are Commander Keens. Kill all eight of them, and head to yellow doors to find that an open alcove with a megasphere. (sector 1122)
  5. At the eastern part of the map, there is a part of the floor in the southeastern corner of the area that partially sticks out. Step on it, and leave through either one of the yellow doors to find that a second compartment has opened, revealing another megasphere. (sector 1124)

Bugs[edit]

The message at the beginning of the level reads "FIND THE BOMB [AND] PRESS IT TWICE[!] U WILL THEN HAVE 2 MINUTES TO GET OUT!" [sic] The proper rendering of the third sentence would be "YOU WILL THEN HAVE 2 MINUTES TO GET OUT!"

Sectors 287 (the eastern sector west of the yellow doors) and 399 (the northern sector south of the red doors) are not closed, as each sector possesses several linedefs from the other.

Because of the nature of secret #4, you can only obtain 80% Secrets in no monsters mode.

Two stimpacks (things 864, 865) in the southwest blood room are floating in the air when they become accessible.

A mancubus in the northeast (thing 467) spots the player and starts roaming around much earlier than intended.

There are several 3D bridges hanging over items and potential monsters and corpses, making a player very likely to see things snap up and down when the bridges are approached.

Trigger linedefs without the pass use flag are placed in front of some doors (linedefs 2925, 2936, 2976, 2961) and a button (linedef 5054), making said objects blocked from use attempts until the player gets closer than normally required.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 21:58.20 vdgg 2019-10-16 cc20-2158.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:32.89 Doomdaniel95 2013-09-23 cc20o232.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing west. (thing 1)
  2. facing east. (thing 2)
  3. facing north. (thing 3)
  4. facing south. (thing 4)
  5. facing south-west. (thing 1054)
  6. facing north-west. (thing 1055)
  7. facing north-east. (thing 1056)
  8. facing south-east. (thing 1057)
  9. facing east. (thing 1058)
  10. facing south-east. (thing 1059)
  11. facing east. (thing 1064)
  12. facing west. (thing 1065)
  13. facing west. (thing 1070)
  14. facing east. (thing 1071)
  15. facing north. (thing 1079)
  16. facing south. (thing 1080)

Statistics[edit]

Map data[edit]

Things 1261
Vertices 8524*
Linedefs 7103
Sidedefs 11360
Sectors 1162
* The vertex count without the effect of node building is 5819.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]