MAP20: The Cray (The Abyss)


The Abyss maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: The Cray is the twentieth map of The Abyss. It was designed by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO4), and uses the music track " ".

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Map of The Cray
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, head straight towards the door you see and enter the curvy hallway. At the next door, turn around and press on the damaged wall to reach a secret reactor room. Inside, you will find a medikit and armor bonuses. The switch here just changes the lights around the reactor. (sector 40)
  2. Now use the door at the curvy hallway to reach a computer room. There are two switches in this room, which both do the same thing. Instead of using these switches, use the backside of the switches to lower a few other ones, but more importantly, some computer terminals. The computer terminals at the south and west end hide secrets behind the terminals that don't have keyboards. Use the east one to reach a rocket and a medikit. (sector 96)
  3. Use the south terminal to find a stimpack and a lift to some shotgun shells. (sector 123)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing south-west. (thing 6)
  4. facing north. (thing 7)
  5. facing north-east. (thing 22)
  6. facing west. (thing 23)


Map data[edit]

Things 171
Vertices 879*
Linedefs 932
Sidedefs 1363
Sectors 188
* The vertex count without the effect of node building is 748.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]