MAP20: The Forsaken Hall (Requiem)

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Requiem maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.

MAP20: The Forsaken Hall is the twentieth map of Requiem. It was designed by Adam Windsor, and uses the music track "Take All (I have more)" by Mark Klem. It is the second smallest level in the megawad, unusually small in comparison to most of the other levels.

Description[edit]

According to both the text file and the Requiem info pack:

This seems to be a quiet, forgotten corner of Hell. You suspect it won't stay forgotten for long.

Walkthrough[edit]

Map of The Forsaken Hall
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You only need to get the yellow key to finish this very small map. Head up the stairs at the start and head through the arch you see to find a very large door. Open it into a monster-filled room to get the yellow keycard. Get out of there and go south in the hall to the next arch you can see, then go east as much as you can. When you reach a room with a super shotgun, the yellow door is to the southwest, and a baron of Hell and/or a Hell knight guards the exit.

Other points of interest[edit]

Secrets[edit]

  1. At the start of the level, there is an arrow made of health bonuses in the southwest, pointing at the west side of the southern wall. Open it to find some shells, two rockets, and a backpack. (sector 18)
  2. On the walkways around where the yellow keycard sits, two walls at the west side of either walkway, near the keycard, are bordered by rusted metal. Push on them, and they will instantly lower, allowing you to jump down, and obtain a medikit and a box of shells. (sector 105) Use any one of the teleporters to exit.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:10 Adam Hegyi 2001-06-23 rq20-010.zip
NM speed 00:12 Karim El-Sheikh (Kimo Xvirus) 2009-08-29 rn20-012.zip
UV max 00:36 Adam Hegyi 2001-04-11 rq20-036.zip
NM100S 00:25 Eugene Kapustin 2005-08-23 rs20-025.zip
UV -fast 00:43 M. Phoenix Dailey (Archy) 2012-03-10 rf20-043.zip
UV -respawn 00:41 Radek Pecka 2003-03-05 rr20-041.zip
UV Tyson 02:54 Jim Leonard (Xit Vono) 2001-06-29 rt20-254.zip
UV pacifist 00:10 Adam Hegyi 2001-06-23 rq20-010.zip

The data was last verified in its entirety on June 11, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 4)
  2. facing north-west. (thing 27)
  3. facing east. (thing 28)
  4. facing east. (thing 29)
  5. facing south. (thing 30)
  6. facing north. (thing 31)
  7. facing south. (thing 32)

Statistics[edit]

Map data[edit]

Things 148
Vertices 551*
Linedefs 674
Sidedefs 1062
Sectors 172
* The vertex count without the effect of node building is 499.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was originally meant to be MAP26 of the sixth part of Demonfear, Demonfear 6: The Heart, which was intended to come out in 1996 but was never released. Windsor would eventually create an entirely different "Demonfear 6" in 1999, and he compiled the whole series into one megawad a year later.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]