MAP20: The Infernal Carrier (TNT 2: Devilution)
From DoomWiki.org
| TNT 2: Devilution maps 12-20 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP20. For other maps which occupy this slot, see Category:MAP20.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP20: The Infernal Carrier is the twentieth map of TNT 2: Devilution. It was designed by Chris Kassap (lupinx-Kassman), Przemek Zimny (Alter), Xaser, Gus Knezevich (Alfonzo) and rd, and uses the music track "Mechanical Illuminations" by Paul Corfiatis (pcorf), a remix of "Horizon" by Tom Mustaine. The par time is 20:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the first building, lower the south lift, get on, then quickly enter the corridor to the west to find shotgun shells and a super shotgun. (sector 416)
- Get the super shotgun in Secret #1 to lower a lift to the northeast. Take it up to get an invulnerability (only on Hey, Not Too Rough or lower), an energy cell, and rockets. (sector 285)
- At the southeast area of the map, on the east end of the acid pool right before the steps going down towards the next area, look to the west and notice a skull switch to your left on a platform below. The switch is still usable from above. Upon using it, a column slightly to the northwest will lower. Quickly go back around and time it so that you can jump on this column as it is rising, allowing you to jump to the tiny platform to the north. Use the skull switch here and one of the walkways you traversed earlier will rise. Take this walkway again to the northwest corner which has a soul sphere. (sector 517)
- At the southeast area of the map, just before the skull switch from Secret #3, you will see what appears to be a blood fountain with an impaled human on top. From the southwest of this fountain, run northeast on top of the pegs towards the impaled human and you will teleport to a megaarmor. (sector 685)
- In the central building, take the north lift up to a door. Open it, then open two doors to the east. Trigger the lift at the northeast end, then follow the path to a switch. This opens the nearby door, but also lowers a lift to the west and south. Take the lift and head south for a rocket, armor bonuses, and a computer area map. You can jump west and then south to get a megasphere. (sector 238)
- In the central building, take the north lift up to a door. Open it and drop to the north courtyard, then move west and go through the passage when the barricade lowers. In this hall, use the lion switch to the west, then head north onto a lowering lift. To the southwest is a berserk pack. (sector 277)
- Head back to the previous hall and use the east switch for a lift up. Drop to the south for the large wall to the south to lower. Ride up and go west, climbing the steps at the northwest end. Climb the structure by heading east along the thin wall, then south, then climb to the top to get the megasphere. (sector 323)
- Get on the lift that leads to the red key, then leave and head east across the bridge. Head north to the teleporter to get medikits, energy cell packs, and a BFG9000 (partial invisibility on Hey, Not Too Rough or lower). (sector 368)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 22, 2025.
Statistics[edit]
Map data[edit]
| Things | 2243 |
| Vertices | 7951* |
| Linedefs | 7915 |
| Sidedefs | 12225 |
| Sectors | 1259 |
* The vertex count without the effect of node building is 6322.
Things[edit]
This level contains the following numbers of things per skill level:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
