MAP21: Avenger (Community Chest)


Community Chest maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Avenger is the twenty-first map of Community Chest. The level is set inside of a town invaded by demons, who you must kill in vengeance for the town's destruction. It was designed by Sphagne, and was originally released standalone. It is the author's tenth level. It uses the theme song of Heretic E1M6: The Cathedral.


Map of Avenger
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room east of the starting area, a section of the hole in the southern wall with a candle sitting on it counts as a secret. (sector 35) However, it is impossible to trigger, as it is too small for you to step on.
  2. Enter secret #1, drop down, and quickly run into the compartment to the west before it closes to obtain a box of shells. (sector 435)
  3. In the room east of the starting area, the alcove in the north contains a pair of cacodemon corpses. To the west of them is a stairway. Enter the hole, go down the stairway, and then hit the switch in the northwest of the next room to find a soul sphere. (sector 65)
  4. In the room west of the starting area, run up to the yellow door, and then enter the northern room. Enter the hole that has opened in the western wall before it closes, and head along the walkway. At the end of the path is a pair of rockets, and a rocket launcher. (sector 332)
  5. At the end of the tunnel south of the library, there is a large gap separating the tunnel and a set of rocky steps. Jump across this gap, and climb up the steps. In the northwest of the next tunnel is an alcove containing two cells and a plasma rifle. (sector 383)
  6. Enter secret #5, and then go back down the steps, and onto the lower floor, to find a teleporter leading to the southeast of the level. (sector 385) This secret, located in the sector before the teleporter, is hard to trigger due to its small size. It is best to enter the sector as slowly as you can.
  7. In the marble room in the northeast, there is a flight of steps leading to a medikit, a box of bullets, and a chaingun. From the apex zenith of the stairway, jump to the platform in the northwest of the room. After this, drop into the hole, and you will obtain a berserk pack. Walk forward to find a teleporter with a box of rockets sitting in it, as well as a switch. (sector 267) Flip the switch to lower a pillar holding combat armor. Enter the teleporter to return to the marble room.
  8. After flipping the switch that lowers the red key, climb onto the railing, and walk along to the eastern pillar, which bears a switch on its eastern side. Flip it, and jump down to the east side of the room. Run into the opening to the north to enter a secret hallway leading to a bulk cell. (sector 134)
  9. In secret #8, a portion of the northern wall has white markings on it. Open it to find a lift. Take the lift up to find a box of rockets and combat armor. (sector 295)


Because you cannot step on secret #1, you can only obtain 88% Secrets on this level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 15:11 TheV1perK1ller 2017-06-14
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 697)
  2. facing east. (thing 698)
  3. facing south. (thing 699)
  4. facing south. (thing 700)
  5. facing south. (thing 701)
  6. facing west. (thing 702)
  7. facing south. (thing 703)
  8. facing north. (thing 704)


Map data[edit]

Things 729
Vertices 2893*
Linedefs 2969
Sidedefs 4235
Sectors 439
* The vertex count without the effect of node building is 2432.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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