MAP21: Badlands (Ashes: Afterglow)

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Ashes: Afterglow maps
Introduction

10 11

The City

12 13 14 15 16

Interlude

INT1 17 18 19 20

The Badlands
Finale

27 28

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Badlands (also called The Badlands in the intro text) is the eleventh map of Ashes: Afterglow. It was designed by Vostyok and ReformedJoe, and uses the music track "Hunting Rippers" by John Weekley (PRIMEVAL).

Walkthrough[edit]

Map of Badlands
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the south town, head to the east side, then towards the clotheslines to the west. Enter the north building, climb the steps, and head to the north rooftop. Crouch and enter the room to the west to get armor scraps and junk. (sector 505)
  2. After collecting the journal entries in the map, head for the radioactive lake and climb to the northeast and head to the rock with an S. Head past it into the cave and out into the outside area to get shotgun shells and a videogame cartridge. (sector 3445)
  3. At Absolute Speedy Fix, get to the roof using your ride and a door and enter the window to get junk and a lazer gun. (sector 4555)
  4. Play in the race in town and get first place. Head to the counter and get your winnings north of the counter, which has food, junk, and a golden crowbar skin. (sector 4632)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on July 11, 2022.

Statistics[edit]

Map data[edit]

Things 996
Vertices 20471
Linedefs 24900
Sidedefs 45241
Sectors 4881

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The town of Prosperity and surrounding area is loosely based on the real world Big Creek Water Reclamation Facility. An early version of the map included a neighbouring ghost town which could also be explored, but this section was moved to MAP19 instead and replaced with the entrance to the nuclear plant.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]