MAP21: Bleeding Woods (Cyberdreams)

From DoomWiki.org

Cyberdreams maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Bleeding Woods is the twenty-first map of Cyberdreams. It was designed by Albert Valls (Vrooomer).

Walkthrough[edit]

Map of Bleeding Woods
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Shoot the switch at the start to alert the cyberdemons and go along the hall. Run east and enter the teleporter to reach the main arena. Between one to three cyberdemons (depending on the skill level) appear on the outer cage of the arena and you need to dodge them as you get to the switch in the southeast corner. This triggers a hallway crusher which gets rid of the cyberdemons. Re-enter the teleporter you came out of to be behind the starting point. Shoot this switch and run back through the hall again, this time taking the other teleporter at the end. Between two to three cyberdemons (depending on skill level) show up at the south end, and you now need to reach the northeast switch to crush them. You also need to avoid the northern hallway crusher as you do so. Once the cyberdemons at the south end are being crushed, head to the east side of the hall and wait for it to lower all the way to reach the exit.

Other points of interest[edit]

Secrets[edit]

  1. The main arena is a secret and is impossible to miss. (sector 31)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:43.17 GrumpyCat 2016-07-11 cy21-043.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Statistics[edit]

Map data[edit]

Things 21
Vertices 774*
Linedefs 750
Sidedefs 1228
Sectors 90
* The vertex count without the effect of node building is 683.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]