MAP21: Bloody Garden (TNT: Revilution)

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TNT: Revilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Bloody Garden is the twenty-first map of TNT: Revilution. It was designed by Eradrop, who also composed the level's music track, "Becoming a Machine." The par time is 7:45.

Walkthrough[edit]

Map of Bloody Garden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the leftmost area on the way to the blue key, flipping the switch at the end releases some monsters, including mancubi at the northwest wall. You can open the terminal in their area with the blue UAC symbol, leading to a secret passage with armor bonuses, a stimpack, a medikit, a few spectres and a switch requiring the blue key. (sector 966)
  2. Return to Secret #1 after obtaining the blue key and use the locked switch, and the switch behind it, to lower a lift up. This will net you four boxes of rockets. (sector 303)
  3. Go down the blood river on the east side of the map all the way until you reach the middle, then go north and northeast to the room with multiple doors and a lift. Attempting to use the lift opens up all the doors behind you. The leftmost monster closet has a back wall that appears different on the automap; press on it to reveal a hidden blood basin (sector 894). Grabbing the single health bonus in the place opens a wall near the entrance to the secret and reveals an arch-vile guarding a soul sphere.
  4. Once you grab the red key, get on the ledge to the right of the blood river and go up the steps to find a red rectangular switch. Press it, and return to the red key area to find the lift to the key's platform has risen up higher. Ride it all the way up, then jump to the nearby platform on the corner (sector 306) to use the switch. This raises a bridge going southeast to a balcony with a green armor, four armor bonuses, five rockets, and all the dropped shotguns from the shotgun guys that were up on the balcony.
  5. Once you get the yellow key, go south all the way to the entrance of Secret #1, then head south through the newly opened blood canyon (sector 918), killing the horde of revenants that warp in. The next area has a lift, and beyond it are an arch-vile, an energy cell pack and two health bonuses; when you ride the lift up, the two skull switches at the top reveal a soul sphere and a teleport back to the middle of the map.
  6. Once you go through the yellow door and battle your way to your starting area, go all the way down into the blood pit where the caged chaingun was. There will be a satyr switch on the wall. Press it, then return to the starting room. The skin wall with a candle in front of it has opened to display a cubby (sector 820) with a teleporter, which allows you to telefrag all the decorative cyberdemons around the level and takes you to a ledge above the rocky ditch south of the start, where you can find a shotgun, a super shotgun, shotgun shells, rockets and a computer area map.

Bugs[edit]

Secret #2 (the four boxes of rockets accessible via the blue key switch) will not tag once the yellow skull key is picked up, which makes achieving 100% secrets after this point impossible. This happens because the linedef in question placed before the yellow skull key uses line action 37 (W1 Floor Lower to Lowest Floor (change texture)), which lowers the affected sector to the lowest adjacent floor while also changing its floor texture and sector type to that of the sector adjacent to its lowest-numbered linedef, which in this case results in the secret being removed from the sector. This was most likely an oversight, as the same linedef also lowers the large gate to the south which lets the player exit the arena they are otherwise locked into. The line action appropriately changes the gate's floor texture to that of the surrounding blood, but for the secret sector this change is pointless, as it already uses the same texture as the floor surrounding it.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:15.43 Phoenyx 2023-07-19 tr21m1115.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 12)
  2. facing north. (thing 1184)
  3. facing north. (thing 1185)
  4. facing north. (thing 1186)
  5. facing west. (thing 1187)

Statistics[edit]

Map data[edit]

Things 1196
Vertices 6436*
Linedefs 4953
Sidedefs 8202
Sectors 989
* The vertex count without the effect of node building is 4311.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]