MAP21: Buckshot (Dominus Diabolicus)

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Dominus Diabolicus maps
Ep.1: Earth Under Siege

01 02 03 04 05 06 07 08 09 10 11

Ep.2: Return to Sender

12 13 14 15 16 17 18 19 20

Ep.3: Infernal Reckoning
Secret levels

31 32 33

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Buckshot is the twenty-first map of Dominus Diabolicus. It was designed by bofu, who also composed its music track "Sadness and Shotguns". The par time is 9:55.

Walkthrough[edit]

Map of Buckshot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall leading to the red key area, find a small blood pool near the north wall and use the wall there to get a blur artifact. (sector 211)
  2. In the red key area, open the red bar to the south and make your way to the next door. Use the torch south of the door to reveal a megasphere. (sector 799)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 17:30.71 bnbhehe 2026-04-10 DominusD21m173071.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 28, 2026.

Deathmatch[edit]

Map of MAP21's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing south-west. (thing 659)
  2. facing south-east. (thing 660)
  3. facing north-east. (thing 661)
  4. facing north-west. (thing 662)

Things[edit]

This level contains the following numbers of things per skill level:

Statistics[edit]

Map data[edit]

Things 784
Vertices 5023*
Linedefs 5642
Sidedefs 8923
Sectors 1201

* The vertex count without the effect of node building is 4407.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The map was called "Buckshot" due to the gimmick of the player only having access to the shotgun and super shotgun throughout the level's duration. While it is possible to carry other weapons into this level during continuous play, if the player chooses the third episode in the New Game menu or pistol starts the map, aside from the 50 bullets that the player starts and what other bullets can be gleaned from ammo backpack pickups, the player will only have access to shells.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]