MAP21: Constriction (Hadephobia)

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Hadephobia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Constriction is the twenty-first map of Hadephobia. It was designed by Zoltán Schmidt (Katamori) and Mars Jurich (Death Egg), and uses the music track "Sheol" by John Weekley (PRIMEVAL). The par time defined in the DEHACKED lump is 3:00.

Walkthrough[edit]

Map of Constriction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the back end of the basement maze, in the parquet-coated room, the right alcove contains a shootable skull switch that opens a room around the corner, with a BFG9000. (sector 493)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:51.49 Ryan Krafnick (Kraflab) 2016-07-12 hph21-051.zip
NM speed
UV max 2:23.74 Revved 2015-04-11 hph21-223.zip
NM 100S 1:35.66 Ryan Krafnick (Kraflab) 2016-07-12 hph21s135.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 287
Vertices 2805*
Linedefs 3016
Sidedefs 5014
Sectors 502
* The vertex count without the effect of node building is 2422.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]