This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
MAP21: Cyberbullying: Beyond Earth is the twenty-first map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Basement," composed by Stuart Rynn (stewboy). The par time is 8:00.
Walkthrough[edit]
Map of Cyberbullying: Beyond Earth
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Just east from where you start is a room with a lava pit in the middle, where you see the first arachnotron in the map. Southeast of the pit, you can claim a soul sphere. (sector 921)
- From the same starting area as Secret #1, look to the south from the west ledge and try to jump through the southwest brick wall. You will have to fall at a proper angle if you are to enter the fake wall below, which contains a plasma gun, energy cell packs, and a megasphere. (sector 1342)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on July 10, 2023.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6718.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Shotgun guy |
8 |
8 |
11
|
| Heavy weapon dude |
2 |
7 |
11
|
| Imp |
36 |
39 |
43
|
| Demon |
4 |
0 |
0
|
| Revenant |
6 |
7 |
7
|
| Cacodemon |
11 |
11 |
13
|
| Hell knight |
2 |
12 |
15
|
| Baron of Hell |
7 |
4 |
4
|
| Arachnotron |
3 |
6 |
6
|
| Mancubus |
1 |
3 |
4
|
| Arch-vile |
0 |
1 |
2
|
| Cyberdemon |
2
|
| Stealth plasma alien |
27 |
37 |
45
|
| Alien guardian |
7 |
12 |
17
|
| Alien guardian 2 |
6
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
1
|
| Super shotgun |
1
|
| Chaingun |
1
|
| Rocket launcher |
2
|
| Plasma gun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
7
|
| Box of bullets |
6 |
7 |
7
|
| 4 shotgun shells |
3 |
8 |
8
|
| Box of shotgun shells |
4 |
3 |
3
|
| Rocket |
46 |
48 |
48
|
| Box of rockets |
9 |
10 |
10
|
| Energy cell pack |
2
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
14
|
| Medikit |
31 |
29 |
29
|
| Megaarmor |
3
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
20
|
| Health bonus |
41
|
| Supercharge |
5
|
| Megasphere |
3
|
| Berserk |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Blue skull key |
1
|
| Red skull key |
1
|
| Yellow skull key |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Exploding barrel |
24
|
| Teleport landing |
27
|
| Voodoo doll |
4
|
|
Technical information[edit]
Inspiration and development[edit]
- In the comment section under the playthrough of this map on decino's YouTube channel, skillsaw shared the following information about this level:
"Oh no, my bad on the broken cyber. Sorry about that! The cyberdemon was supposed to teleport through all the way to the end, queued behind the other, so you'd fight two cybers at the end in the room with the SSG/crushers... Meanwhile, he'd be able to harass players who fell behind from the first cage until he was able to teleport to the next.It didn't work because the teleport destination in the final room was blocked by the first cyber, while his destination sector lowered, and so the bonus cyber walked through the teleport line and got out into the hallway, instead of teleporting to the final room. In MP, this is actually kind of funny because he'd end up blocking off the hallway which is going cause some chaos, but in single player he just turned into a sniper without a good line of sight. To make this work reliably, there needs to be a second teleport line/destination from the 2nd cyber cage.
Anyways, this was the first E3 completed, before I had figured out exactly what it was going to do. The maps I did after this (namely, 25, 27, and 29) lean way more heavily into the synthwave alien void aesthetic, which I think ended up much more cohesive. The plasma gun secret allows you to cheese the map (with the cells you can easily kill the cyber in the first cage). On the other hand, the SSG starvation was intended to make it harder to kill the cyberdemon early. I'm actually very fond of this map even though I think it's generally one of the less liked maps for most players."
―Paul DeBruyne (skillsaw)
[1]
See also[edit]
Sources[edit]
External links[edit]
References[edit]
- ↑ Paul DeBruyne (skillsaw) (4 July 2023). "Comment on Ancient Aliens - MAP21: Cyberbullying: Beyond Earth (Ultra-Violence 100%)." YouTube. Retrieved 27 July 2023.