MAP21: Diablo's Heart (Kama Sutra)


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Kama Sutra maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Diablo's Heart is the twenty-first map of Kama Sutra. It was designed by Adolf Vojta and uses the E2M3 music from Heretic. The version of the music used in this level plays at a slower tempo for unknown reasons.

Inspiration and development[edit]

Adolf Vojta's comments on this level[1]:

The second red-cave map but slightly harder than map11 :) And also pretty different gameplay. For some time you have no weapons and you have to reach them in a pacifist-way. Then most of cells are placed at the exit so then you could finally go back and kill most of the cratures [sic] which annoyed you all the time :)
And I think it's my only map without SSG...


Map of Diablo's Heart
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. One of the first steps is tagged as secret. You can jump over it if you want to. (sector 73)
  2. The room behind the last cyberdemon is tagged as secret, you can't avoid it if you want to finish the level and kill John. (sector 135)


Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

Miscellaneous demos[edit]


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 666)
  2. facing west. (thing 667)
  3. facing east. (thing 668)
  4. facing south. (thing 669)


Map data[edit]

Things 725
Vertices 3164*
Linedefs 2803
Sidedefs 4594
Sectors 618
* The vertex count without the effect of node building is 2206.


This level contains the following numbers of things per skill level:

Technical information[edit]


See also[edit]


External links[edit]


  1. Megawad readme file (ksutra.txt)