This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
MAP21: Entrancemperium is the twenty-first map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Fire Hive," originally composed by James Paddock (Jimmy) for the Plutonia MIDI Pack. The par time is 7:00. In the Retrial edition this level received minor changes in both geometry and things population.
Walkthrough[edit]
Map of Entrancemperium (original)
Map of Entrancemperium (Retrial)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the yellow door and use the demon wall to the north to get armor bonuses and partial invisibility. (sector 102)
- At the switch that lowers the yellow key, head northwest and get a medikit. (sector 107)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on July 15, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains fourteen spawn points in the original edition, and sixteen in the Retrial edition:
- facing south-west. (thing 207)
- facing north-west. (thing 789)
- facing north-west. (thing 790)
- facing north-west. (thing 791)
- facing south. (thing 792)
- facing east. (thing 793)
- facing south. (thing 794)
- facing south. (thing 795)
- facing west. (thing 796)
- facing north. (thing 797)
- facing north-west. (thing 798)
- facing north-east. (thing 799)
- facing south-east. (thing 800)
- facing south-west. (thing 801)
- Retrial edition only: facing east. (thing 895)
- Retrial edition only: facing east. (thing 896)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level, with the counts in the Retrial edition after the slash if they differ from the original edition:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Heavy weapon dude |
1 |
4 |
4
|
Demon |
12 |
5 |
5
|
Spectre |
3 |
5 |
6
|
Revenant |
30 |
36 |
43
|
Pain elemental |
3
|
Hell knight |
5 |
3 |
5
|
Mancubus |
7 |
7 |
8
|
Arch-vile |
5 |
6 |
8
|
Cyberdemon |
4
|
Dark imp |
75 |
66 |
73
|
Former marine |
6 |
4 |
4
|
Former captain |
2
|
Fallen |
9 / 5 |
10 / 6 |
10 / 6
|
Nightshade |
3 |
4 |
5
|
Azazel |
0 |
1 |
1
|
Lord of heresy |
14 |
18 |
21
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Plasma gun |
1
|
BFG9000 |
2
|
Minigun |
1 |
0 |
0
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
0 |
7 |
7
|
Box of shotgun shells |
21 |
23 |
24
|
Energy cell |
22 |
22 |
23
|
Energy cell pack |
8 / 10
|
Box of rifle rounds |
2 |
2 |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
17
|
Armor |
1 |
1 |
0
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
38
|
Health bonus |
21
|
Supercharge |
2 / 1 |
1 / 0 |
2 / 0
|
Megasphere |
2 |
2 |
1 / 3
|
Backpack |
1
|
Berserk |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
19
|
Voodoo doll |
21 / 6
|
Impaled body (shootable) |
1
|
|
Deathmatch
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
2
|
Rocket launcher |
2
|
Plasma gun |
2
|
Minigun |
0 / 1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
8
|
Rocket |
8
|
Energy cell |
4
|
Box of rifle rounds |
0 / 1 |
0 / 1 |
0 / 2
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
3
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1 / 2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
14 / 16
|
Teleport landing |
19
|
Impaled body (shootable) |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]