MAP21: Frozen Lands (NeoDoom)


NeoDoom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Frozen Lands is the twenty-first map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 4:00.


Map of Frozen Lands
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southwest room of the building, get a portable radiation suit and go through the hole at the northeast end. At the bottom, head east and use the northeast wall to find a platform with an energy fusion gun, an electronic armor, a teleport placer, an energy cell, and a backpack. (sector 130)
  2. In the northwest room, use the switch at the north end, then head to the northeast corner and collect an immortality chalice. (sector 206)
  3. In the northwest room, head to the west side where the railgun is and use the recessed wall to collect a power charge. (sector 208)
  4. Use the switches in the computer room at the west side of the map, then go through the big monitor at the west side to get a star orb and an energy reactor cannon. (sector 254)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 30)
  2. facing east. (thing 491)
  3. facing north-west. (thing 492)
  4. facing north-west. (thing 493)
  5. facing south. (thing 494)
  6. facing north-east. (thing 497)
  7. facing west. (thing 498)
  8. facing south. (thing 510)


Map data[edit]

Things 572
Vertices 1644*
Linedefs 1642
Sidedefs 2307
Sectors 270
* The vertex count without the effect of node building is 1402.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]