MAP21: Hell's Gate (Perdition's Gate)

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Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Hell's Gate is the twenty first map of Perdition's Gate. It was designed by Jimmy Sieben (Evil Genius) and uses the music track "Ruby Sutures" by L.A. Sieben.

Plot: You step off the teleporter to find yourself deep in Hell. Now all you have to do is fight your worst nightmares.

Walkthrough[edit]

Map of Hell's Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin this map on the west ledge of a large pit seemingly floating in the middle of nowhere.

Deal with the two revenants around the corners in front of you and then run back over the teleporter you start the map on top of, to be sent to the west side of the pit in the middle, where several imps and a couple of arachnotrons greet you.

Use the teleporter on the east side of the pit to be transported up to the east side of the ledge where you can find the blue key. A few bad guys teleport on to the podium in the middle of the pit, though they are there to distract you from the arch-vile that also teleports into the pit and will likely be to your side when you go back down there.

Head back down into the pit and take the west teleporter back to the west ledge and travel to and press the switch behind the blue bars in the north west corner. A Hell knight will rise up to try to stop you.

This will open the north teleporter in the pit, which will take you to the north ledge and the yellow key. Bars will lower as you approach the key connecting the left, right and north ledge together. Head to the yellow bars in the south west corner.

The switch inside, again guarded by a hidden Hell knight, will unblock the south teleporter in the pit which will take you up to the south ledge and the red key.

Approaching the key will lower bars and connect the south ledge to the other ledges. With the red key head to the south east corner and open the red bars. Behind which is the exit guarded by a hidden baron of Hell.

Other points of interest[edit]

One can cause the hidden Hell knights and baron of Hell to appear by simply approaching the bars, without having to open them, allowing one to shoot them through the bars in reasonable safety.

Secrets[edit]

  1. There are four inner pillars on the map that can be opened. The central one on the west ledge has a berserk pack. (sector 53)
  2. The northern pillar on the east ledge has either a plasma gun or a rocket launcher depending on a chosen skill level. (sector 56)
  3. The area behind the blue bars counts as a secret and cannot be missed. (sector 27)
  4. The western pillar on the north ledge has an invulnerability sphere and either some cells or rockets depending on a chosen skill level. (sector 58)
  5. And the eastern pillar on the south ledge has a soulsphere. (sector 60)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.43 Aleksey Kamenev (4shockblast) 2015-01-29 pg_lmps.zip Cross-listed from Pacifist
NM speed 0:06.69 Aleksey Kamenev (4shockblast) 2021-09-12 pg21n669.zip
UV max 1:22.37 Aleksey Kamenev (4shockblast) 2016-01-05 pg_lmps.zip
NM 100S 1:04.17 Aleksey Kamenev (4shockblast) 2015-06-15 pg_lmps.zip
UV -fast 1:38.11 Kraflab 2015-04-08 pg_lmps.zip
UV -respawn
UV Tyson 2:04.63 j4rio 2024-09-28 pg-j4.zip
UV pacifist 0:06.43 Aleksey Kamenev (4shockblast) 2015-01-29 pg_lmps.zip
NoMo 0:05.69 Aleksey Kamenev (4shockblast) 2014-09-09 pg_lmps.zip
NoMo 100S 0:28.63 Kraflab 2015-06-16 pg_lmps.zip
Stroller 0:13.66 Aleksey Kamenev (4shockblast) 2016-01-29 pg_lmps.zip

The data was last verified in its entirety on October 26, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 21)
  2. facing south. (thing 22)
  3. facing west. (thing 23)
  4. facing north. (thing 24)

Statistics[edit]

Map data[edit]

Things 133
Vertices 754*
Linedefs 706
Sidedefs 1054
Sectors 64
* The vertex count without the effect of node building is 619.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]