MAP21: Hell's Gate (Perdition's Gate)

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Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Hell's Gate is the twenty first map of Perdition's Gate.

Plot: You step off the teleporter to find yourself deep in Hell. Now all you have to do is fight your worst nightmares.

Walkthrough[edit]

Map of Hell's Gate
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin this map on the west ledge of a large pit seemingly floating in the middle of nowhere.

Deal with the two revenants around the corners in front of you and then run back over the teleporter you start the map on top of, to be sent to the west side of the pit in the middle, where several imps and a couple of arachnotrons greet you.

Use the teleporter on the east side of the pit to be transported up to the east side of the ledge where you can find the blue key. A few bad guys teleport on to the podium in the middle of the pit, though they are there to distract you from the arch-vile that also teleports into the pit and will likely be to your side when you go back down there.

Head back down into the pit and take the west teleporter back to the west ledge and travel to and press the switch behind the blue bars in the north west corner. A Hell knight will rise up to try to stop you.

This will open the north teleporter in the pit, which will take you to the north ledge and the yellow key. Bars will lower as you approach the key connecting the left, right and north ledge together. Head to the yellow bars in the south west corner.

The switch inside, again guarded by a hidden Hell knight, will unblock the south teleporter in the pit which will take you up to the south ledge and the red key.

Approaching the key will lower bars and connect the south ledge to the other ledges. With the red key head to the south east corner and open the red bars. Behind which is the exit guarded by a hidden baron of Hell.

Other points of interest[edit]

One can cause the hidden Hell knights and baron of Hell to appear by simply approaching the bars, without having to open them, allowing one to shoot them through the bars in reasonable safety.

Secrets[edit]

  1. The area behind the blue key bars counts as a secret. (sector 27)
  2. The middle pillar between the bars on the west ledge can be opened from the ledge side to reveal a berserk pack. (sector 53)
  3. The right pillar between the bars on the east ledge can be opened from the ledge side to reveal a plasma gun or rocket launcher. (sector 56)
  4. The right pillar between the bars on the north ledge can be opened from the ledge side to reveal an invulnerability sphere and some cells or rockets depending on the skill level. (sector 58)
  5. The right pillar between the bars on the south ledge can be opened from the ledge side to reveal a soul sphere. (sector 60)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 21)
  2. facing south. (thing 22)
  3. facing west. (thing 23)
  4. facing north. (thing 24)

Statistics[edit]

Map data[edit]

Things 133
Vertices 754*
Linedefs 706
Sidedefs 1054
Sectors 64
* The vertex count without the effect of node building is 619.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]