MAP21: Hell's Portal (Hell in Hell)
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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Hell's Portal is the twenty-first map of Hell in Hell. It was designed by Nathaniel Carll.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 1:53.54 | Revved | 2015-07-04 | hi21-153.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 186)
- facing south-east. (thing 187)
- facing south-west. (thing 188)
- facing south. (thing 189)
Statistics[edit]
Map data[edit]
| Things | 190 |
| Vertices | 258* |
| Linedefs | 260 |
| Sidedefs | 345 |
| Sectors | 43 |
* The vertex count without the effect of node building is 219.
Things[edit]
This level contains the following numbers of things per skill level:
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