MAP21: I'm Actually Going to Kill You (Plutonia 7)


Plutonia 7 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: I'm Actually Going to Kill You is the twenty-first map of Plutonia 7: Going to the Hell. It was designed by DoomTheRobot and General Roasterock, and uses the music track "". The par time is 2:30.


Map of I'm Actually Going to Kill You
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After raising the bridge going north, lower three lifts. After lowering the third lift, hug the left wall to get a box of ammo when it rises. (sector 102)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:00.06 General Roasterock 2021-06-21 Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:00.06 General Roasterock 2021-06-21

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 26)
  2. facing east. (thing 27)
  3. facing north. (thing 28)
  4. facing south-west. (thing 29)
  5. facing north-west. (thing 30)
  6. facing north-east. (thing 31)
  7. facing south-east. (thing 32)


Map data[edit]

Things 33
Vertices 383*
Linedefs 468
Sidedefs 631
Sectors 119
* The vertex count without the effect of node building is 345.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]