MAP21: Isolation (Doomworld Mega Project 2017)
From DoomWiki.org
DMP 2017 maps 21-30 |
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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Isolation is the twenty-first map of Doomworld Mega Project 2017. It was designed by The_SloVinator and uses the music track "Return to the Surface," originally composed by Daisuke Matsuoka for Metroid: Samus Returns.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the hall to the north of the red door, go towards the east door and use the terminal to the south of it. Now open the east door and go north to get a chaingun. (sector 285)
- Open the red key door, then use the lift to go up. Continue south, then head east to the area with a few crates. There is a slimefall at the northeast end. Use the window, then go through and use the switch inside. Get out and head back west, where there should be an open door in the middle that leads to the armor bonuses, medikit, energy cell pack, and plasma gun inside. (sector 753)
- In the hall outside of the crossways where cacodemons teleport in, use the east wall (where you teleported from to reach this area) to find a blur artifact. (sector 1185)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:23.17 | Zahid | 2018-02-18 | mp1721-523.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 24, 2022.
Statistics[edit]
Map data[edit]
Things | 299 |
Vertices | 5634* |
Linedefs | 5741 |
Sidedefs | 9993 |
Sectors | 1186 |
Things[edit]
This level contains the following numbers of things per skill level:
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