MAP21: Limbo (Doom 2 Reloaded)

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Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Limbo is the twenty-first map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 7:30.

Walkthrough[edit]

Map of Limbo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward until you reach the rectangular hub at the center of the map, from where you can reach all three keys. All three are needed to open the exit, but you can collect the keys in any order.

Blue key[edit]

Go through the western doorway on the north side of the hub, then follow the passage to a T-junction and take the east path to find an armor. Go down the nearby steps to collect a chaingun, then head east and south to a berserk pack and press the skull switch behind it to lower two lifts on either side. Ride the western lift up and kill the cacodemons (and chaingunners on Ultra-Violence (UV) and Nightmare (NM) skill levels) that are released behind the grate, then press the skull switch ahead to open two doors at the north end of this area that lead to the blue skull key. Retrace your steps back to ground level, then head north through the doors you just opened and go down some steps to a highly damaging flesh pit that contains five candles. Approach the candle closest to the steps to raise a narrow beam leading to it, then step east, north and west to the next three candles to raise more beams that allow for safe traversal. Finally, step north to the fifth candle to reach a ledge leading to the blue key; taking it opens two closets containing lost souls (or mancubi on Hurt Me Plenty (HMP) or higher).

Yellow key[edit]

Go through either doorway on the south side of the hub, then head down some steps to a ledge overlooking a lava pit. Drop into the lava and run south to a plasma gun, open the door ahead then continue straight forward to a throne room containing the yellow skull key; taking the key raises three switches behind you, which open compartments in the previous room holding monsters and ammo. Now go back to where you found the plasma gun and press the skull switch on the east wall to lower the eastern lift in the lava, then use that lift to reach a staircase leading up to another switch. Press this switch to lower the western lift, ride that lift up to another staircase and climb it to reach the third and final switch; this will lower the northern lift, allowing you to get back to the hub.

Red key and exit[edit]

Open the door on the east side of the hub to enter a corridor with zombies and imps/revenants, which you can follow to a curving staircase. At the top, kill two waiting Hell knights (or barons of Hell on UV and NM) then press the skull switch on the east wall to lower the pole holding the red skull key. You can use the staircase you just climbed to return to the hub or go down a second staircase behind the skull switch - there are mancubi and more imps/revenants waiting this way, but you can get a rocket launcher and invulnerability in this area. Back in the hub, use all three keys to open the skull bars in the south-west corner then press the skull switch behind them to open the middle of the hub, which contains various monsters. Go to the small building on the east side and open the marble door to find a spectre (or arch-vile on HMP or higher) guarding the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. Run around the hub area counter-clockwise, and after crossing the north-east corner, quickly run west and look south-west for a skull switch in an alcove. Shoot it to raise a bridge nearby that leads to a super shotgun and a box of shotgun shells. (sector 345)
  2. When you use the skull switch in the blue key zone to go up one of two lifts, take either one. When you enter the caged room, the two side compartments on both sides containing chaingunners and cacodemons will open. With these compartments open, head out and into the right one, opening the wall in the back to get a backpack. The passage past the backpack leads to shotgun shells, boxes of bullets, medikits, a supercharge and a megaarmor. (sector 446)
  3. In the yellow key area, look at the six columns before the yellow key room. The backside of the north-east column has a gargoyle face instead of a lion face. Press on it to open two doors, both of which lead to a BFG9000 and some energy cells. (sector 336)
  4. After dealing with the spiral where the red key is, you will come to a room with several revenants on a high wooden ledge and some mancubi on the ground. Get rid of the enemies, then use the small lift opposite of where the wooden ledge is. Grab the invulnerability and ride the lift up. Now shoot a rocket at the wall so you bounce back to the wooden ledge, and the wall behind you will open revealing a partial invisibility and lots of ammo, as well as health and armor bonuses if you go north. (sector 410)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:38.06 Qaatar 2010-11-21 dd21-438.zip
NM 100S 5:12.43 DidierTranber 2023-01-18 dd21s512.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 27, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing south. (thing 355)
  2. facing east. (thing 356)
  3. facing north. (thing 357)
  4. facing west. (thing 358)
  5. facing north. (thing 359)
  6. facing west. (thing 360)
  7. facing north-west. (thing 361)
  8. facing west. (thing 364)
  9. facing east. (thing 367)
  10. facing south. (thing 368)
  11. facing north. (thing 373)
  12. facing east. (thing 377)

Statistics[edit]

Map data[edit]

Things 442
Vertices 2158*
Linedefs 2393
Sidedefs 3268
Sectors 466
* The vertex count without the effect of node building is 1923.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]