MAP21: Lost in Geometry (Pandora)

From DoomWiki.org

Pandora maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Lost in Geometry is the twenty-first map of Pandora. It was designed by Thales Lari (Noiser) and uses the music track PADLOCK.mid by Zan-zan-zawa-veia.

Walkthrough[edit]

Map of Lost in Geometry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the red skull bars at the south end of the largest area to get a BFG9000 and energy cell packs. (sector 93)

Bugs[edit]

An arch-vile (Thing 82) and 11 imps (158 through 163 and 417 through 421) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 17, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 493)
  2. facing south-east. (thing 494)
  3. facing north. (thing 495)
  4. facing south. (thing 496)

Statistics[edit]

Map data[edit]

Things 517
Vertices 844*
Linedefs 578
Sidedefs 923
Sectors 95
* The vertex count without the effect of node building is 566.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]