MAP21: Lunar Mining Project (PlayStation Final Doom)

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PlayStation Final Doom maps
Master Levels episode

1 2 3 4 5 6 7 8 9 10 11 12 13

TNT episode
Plutonia episode

25 26 27 28 29 30

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Lunar Mining Project is the twenty-first map of PlayStation Final Doom and is the eighth level of TNT episode. It is based on MAP23: Lunar Mining Project of the PC version (originally designed by Paul Turnbull for TNT: Evilution) as an adaptation with colored lighting applied and some simplifications done on level geometry, texture set and monster types count. Changes for the PlayStation port were authored by Tim Heydelaar.[1] It uses the music track "Breath Of Horror" by Aubrey Hodges.

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

  • At the eastern entrance to the underground cave, the bottom texture of the first tunnel ahead is not set resulting in the undefined behavior particularly random flickering. This could be an oversight taking place after height trimming.

Areas / screenshots[edit]

Versions comparison[edit]

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

References[edit]

  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.