MAP21: Numb (Eviternity II)
From DoomWiki.org
| Eviternity II maps |
|---|
| Chapter I: Withered |
| Chapter II: Sanctuary |
| Chapter III: Petrified |
| Chapter IV: Bastion |
Chapter V: Hyperborean
|
| Chapter VI: Celestial |
| Secret maps |
This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP21: Numb is the twenty-first map of Eviternity II. It was designed by Joshua O'Sullivan (Dragonfly), who also composed the level's music track, "Rainfall". The par time defined in MAPINFO is 6:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west path, follow the ammo clips south. At the end of the path, veer west and north behind the trees to find a berserk pack. (sector 1246)
- At the northeast end, after crossing three rising and lowering platforms, face west and shoot a button in the distance to lower the south wall, where you will find boxes of rockets, shotgun shells, and a soul sphere. (sector 2217)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on October 2, 2024.
Statistics[edit]
Map data[edit]
| Things | 1942 |
| Vertices | 12733* |
| Linedefs | 17767 |
| Sidedefs | 31634 |
| Sectors | 3962 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map and the next are designed to imply they are connected together, by containing some identical structures and layout. In the north-west extreme of this map is one such area. On this map, it cannot be reached except by the idclip cheat code. If you do so, you can find several blocks with the message "noclip bad" written in their textures.
