MAP21: Passage to Exile (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Passage to Exile is the twenty-first map of Doom 2 the Way id Did. It was designed by Brendt Pantley (Megalyth) and Michael Fraize (Marcaek). The par time defined in the DEHACKED lump is 2:30.

Walkthrough[edit]

Map of Passage to Exile
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

As the level starts you will see a chaingun in front of you, but taking it will release demons and imps around you (plus a pain elemental on Hurt Me Plenty (HMP) skill level or higher). Press the satyr switch on the north wall to lower it and reveal some more imps, then go up the steps in this room to another switch and flip it to lower the east and west walls, which hide more monsters. Go east and head up the steps in the next room to a door, pass through it then head north through the next room to find a staircase next to a chair - two chaingunners are released from a closet in the east wall as you start down the stairs, and should be killed before dealing with the two Hell knights waiting on the stairs. Go down the stairs to a library and enter the northernmost room, then press the skull switch on the central bookcase to open closets containing four demons and an arch-vile. Enter the demons' closet and press a second switch inside it to open the bookcases at the north end of the room, as well as releasing an arachnotron, then step past them to find the blue skull key along with a megasphere (or supercharge on HMP or higher).

Enter the white teleporter behind the blue key to go to the south-west area of the map, then open the door behind you and follow the hallway behind it to a water pool. Go round to the east end of the pool to find a satyr switch and press it to lower the north wall, revealing a number of imps and demons (plus an arch-vile on HMP or higher), then go to the north end of this compartment to find a button next to an invulnerability. Take the powerup, press the button then go back to the satyr switch and enter a teleporter that has opened next to it to reach a ledge on the west side of the pool; from here you can head north through a door, which is guarded by imps, to find the red skull key, along with a megasphere and two backpacks. Enter the teleporter in this room to go back to the south-west area, then go up the steps to the neighboring room where an arch-vile and pain elementals are waiting. Open the blue bars by the east wall along with the exit door behind them (requiring the red key) to reach the sky exit.

Other points of interest[edit]

From the exit door, go north to find health bonuses and an armor. Taking the armor opens the wall behind it to reveal a knight (which teleports behind you) along with a plasma gun, and taking that weapon opens the surrounding walls to reveal several imps.

After opening the monster closets in the blue key room, go to the south end to find an open compartment with armor bonuses, then press the switch in this compartment to lower a teleporter nearby. Enter the teleporter before it closes to go to a ledge above the water area, then run west to jump down to a staircase, then go to the top and press a button ahead to lower a pedestal holding the BFG9000. After taking the weapon, use it to kill the demons that are released from the south wall.

Secrets[edit]

  1. After opening the wall at the start, go behind the steps in front of you and press the satyr switch there to open a compartment behind you with a backpack and a berserk pack. (sector 19)
  2. After flipping the switch on the steps near secret #1, go to the west. Enter the nukage opposite the blue bars and press the switch behind the metal column, which will rise a flight of steps and allow you to collect the supercharge at the south end of the room. (sector 10)
  3. At the south-west end of the map, drop into the nukage pit and enter the tunnel in the east wall next to the radiation shielding suit. A lift at the end will take you to a room containing a rocket launcher, two boxes of rockets and a computer area map. (sector 57). Taking the weapon opens a compartment with two medikits.

Bugs[edit]

A hanging leg (Thing 264) in the east has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.57 Krankdud 2014-05-21 d2twid_srl.zip
NM speed 1:08.66 Andromeda 2021-09-04 id21n108.zip
UV max 2:38.91 eLim 2019-04-27 id21-238.zip
NM 100S 1:32.91 William Striegl 2014-05-05 d2twid_crate.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:46.97 Andromeda 2021-03-11 id21p046.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 0)
  2. facing north. (thing 289)
  3. facing north. (thing 290)
  4. facing east. (thing 291)
  5. facing east. (thing 292)
  6. facing east. (thing 296)

Statistics[edit]

Map data[edit]

Things 299
Vertices 777*
Linedefs 871
Sidedefs 1211
Sectors 171
* The vertex count without the effect of node building is 681.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]