MAP21: Passage to Exile (Doom 2 the Way id Did)


Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Passage to Exile is the twenty-first map of Doom 2 the Way id Did. It was designed by Brendt Pantley (Megalyth) and Michael Fraize (Marcaek). The par time defined in the DEHACKED lump is 2:30.

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Map of Passage to Exile
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After opening the wall at the beginning, check behind the switch on top of the steps and press the switch there to reveal an alcove with a backpack and a berserk pack. (sector 19)
  2. After pressing the main switch near #1, go to the west. Step into the toxic pool in front of the blue key bars and press the switch behind the pillar, which will rise a flight of steps and allow you to collect the soul sphere on the other side of the room. (sector 10)
  3. In the west side of the map, jump into the toxic pool and go in the opening behind the radiation shielding suit. A small elevator (sector 57) will take you to a room containing a rocket launcher, rocket boxes and a computer area map. A wall section will open back to the switch you pressed to reach #2.


A hanging leg (Thing 264) in the east has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.57 Krankdud 2014-05-21
NM speed 1:08.66 Andromeda 2021-09-04
UV max 2:38.91 eLim 2019-04-27
NM 100S 1:32.91 William Striegl 2014-05-05
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:46.97 Andromeda 2021-03-11

The data was last verified in its entirety on January 13, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 0)
  2. facing north. (thing 289)
  3. facing north. (thing 290)
  4. facing east. (thing 291)
  5. facing east. (thing 292)
  6. facing east. (thing 296)


Map data[edit]

Things 299
Vertices 777*
Linedefs 871
Sidedefs 1211
Sectors 171
* The vertex count without the effect of node building is 681.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]