MAP21: Passage to Exile (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Passage to Exile is the twenty-first map of Doom 2 the Way id Did. It was designed by Brendt Pantley (Megalyth) and uses the music track "Countdown to Death". The par time is 2:30.

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Walkthrough[edit]

Map of Passage to Exile
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening the wall at the beginning, check behind the switch on top of the steps and press the switch there to reveal an alcove with a backpack and a berserk pack. (sector 10)
  2. After pressing the main switch near #1, go to the west. Step into the toxic pool in front of the blue key bars and press the switch behind the pillar, which will rise a flight of steps and allow you to collect the soul sphere on the other side of the room.(sector 19)
  3. In the west side of the map, jump into the toxic pool and go in the opening behind the radiation shielding suit. A small elevator will take you to a room containing a rocket launcher, rocket boxes and a computer area map. A wall section will open back to the switch you pressed to reach #2. (sector 57)

Bugs[edit]

A hanging leg (Thing 264) in the east has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 299
Vertices 777*
Linedefs 871
Sidedefs 1211
Sectors 171
* The vertex count without the effect of node building is 681.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]