MAP21: Pitfalls (Doom 64)


This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
Doom 64 maps 21-24 & 28

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 24, 28)
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP21: Pitfalls is the twenty-first level of Doom 64, designed by Tim Heydelaar. This is one of the darker levels of the game, with the eerie music track "Perfect Hate" characterized by deep howling, high-pitched orchestral music, and insect buzzing and a dark, scary atmosphere.


Map of Pitfalls
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.


The first part of the level is suggested in the name, as there is a great cave with a huge pit of lava in the middle. The player has to find their way over the pitfalls while battling imps and cacodemons. The second part of the level consists of dark hallways with strange rooms, ending up with a bigger shrine-like room where a skull key may be found. Going back and forth through this level is only made worse by monsters jumping out at you in the hallways, and new sections in the caves opening, releasing new waves of monsters. To exit the level, a multi-colored gate in the hallways must be opened and the player has to jump down one last pitfall.



  1. In the lava pit there should be a couple of radiation suits and you can find a rock shaped as an arrow pointing to a narrow corridor leading to an elevator. Take this elevator up to collect an energy cell, a box of rockets and a rocket launcher. (sector 87)
  2. Immediately after teleporting to the second, maze-like section of the map, traveling left will bring you to a hallway with two short dead-end hallways. In the middle of this hallway the southeastern wall has a different texture, and can be lowered to reveal rockets, health and a shotgun guy. (sector 72)
  3. In the maze-like second section of the map is yet another secret in the vicinity near secret #3. To access this secret, take the hallway between secret #3 and the blue-key door until you get to a set of blocks with faces on both sides. One of these faces will have its eyes lit up red. Shoot this face and make your way back up the hallway and a wall with a decoration will have lowered revealing a megaarmor. (sector 235)


  • At the western set of four torches/pillars, there will be the rock staircase that will need to have been opened to progress through the level. Follow these stairs up and continue to follow or hug the wall on your left-hand side till you find yourself on a narrow ledge. Run forward off this ledge to an opening to a drop-off that will have some items to collect. You can safely leave this spot by jumping off directly onto a teleporter below in the lava pit.


Routes and tricks[edit]

Current records[edit]


Map data[edit]

Things 347
Vertices 2139*
Linedefs 1738
Sidedefs 2504
Sectors 256
* The vertex count without the effect of node building is 1427.


This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Zombieman 9 11 13
Shotgun guy 24 36 38
Imp 8 8 7
Nightmare imp 0 0 1
Cacodemon 3 8 9
Hell knight 6 16 21
Baron of Hell 4 11 17
Arachnotron 0 0 1
Weapons 1-2 3 4
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4
Box of bullets 9 9 12
4 shotgun shells 14
Box of shotgun shells 3 4 4
Rocket 15
Box of rockets 5
Energy cell 6
Health & Armor 1-2 3 4
Stimpack 3
Medikit 16 16 17
Armor 1
Megaarmor 1
Items 1-2 3 4
Armor bonus 10
Health bonus 24
Supercharge 1
Backpack 1
Computer area map 1
Invulnerability 1
Radiation shielding suit 2
Keys 1-2 3 4
Blue skull key 1
Red skull key 1
Yellow skull key 1
Miscellaneous 1-2 3 4
Teleport landing 3

External links[edit]