MAP21: Remembered Fear (Doom Core)

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Doom Core maps 21-30

Original edition:


Delta edition:


01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Remembered Fear is the twenty-first map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Suspense," from Doom, composed by Robert Prince. In the Delta edition this level received a tiny change in the door to the central area, as well a full set of deathmatch starts and several multiplayer weapons.

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Walkthrough[edit]

Map of Remembered Fear
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the storage room in the middle of the map and head northeast. Climb the crates up to the computer area map, then go southeast across the crates picking up three armor bonuses. When you pick up the third, use the crate to the east to find a light amplification visor. (sector 51)
  2. Enter the storage room in the middle of the map and use the crate southeast of the entrance for a soul sphere. (sector 81)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:20.71 Yousuf Anik 2016-03-29 co21-320.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

The Delta edition of this level added six spawn points:

  1. facing east. (thing 310)
  2. facing south. (thing 311)
  3. facing west. (thing 313)
  4. facing south. (thing 314)
  5. facing west. (thing 317)
  6. facing west. (thing 318)

Statistics[edit]

Map data[edit]

The thing and vertex counts after the slash are for the Delta edition.

Things 309 / 320
Vertices 1269 / 1360*
Linedefs 1266
Sidedefs 2061
Sectors 183
* The vertex count without the effect of node building is 1081.

Things[edit]

This level contains the following numbers of things per skill level, with the counts in the Delta edition after the slash if they differ from the original edition:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]