MAP21: Second Attention (NDCP2)

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NDCP2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Second Attention is the twenty-first map of NDCP2. It was designed by Danimetal.

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Walkthrough[edit]

Map of Second Attention
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the temple on the western part of the map, head south and west. To get to the higher ledge here, hug the southern wall as you go up the thin ledges so you can reach a backpack. (sector 779)
  2. In the hall after the small trap with three imps inside the temple, head through the middle of the eastern bookshelves to find health and armor bonuses. Lower the second bookshelf at the end of the dark corridor to end up where the imps were along with a megaarmor. (sector 1088)
  3. At the C-shaped pool, head east from the south of the pool to the dark area with steps. When you end up northwestern of the C-shaped pool via silent teleporter, retrace your steps and you will end up southwest of the field. From there, you might spot a ledge that has a soul sphere. (sector 630)
  4. At the northern part of the map, press the blue switch, then the switch to the northeast to open the eastern door. Descend the steps there, then head south and press another switch. Go to the lava area to the east of there and enter the lava, going northeast to a new area. Get to the dead end and you will rise up to a computer area map. (sector 1705)
  5. In the chamber at the eastern part of the map, get to the northeastern part of the area, where there is a small set of steps. Use them and press the wall in front of them to get a blur artifact. (sector 1866)

Bugs[edit]

The red gate can be passed through without actually having to open it with the red skull key.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:56.83 Dylan Gill (TheV1perK1ller) 2017-10-09 n221-1156.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 752)
  2. facing east. (thing 753)
  3. facing west. (thing 754)
  4. facing south-west. (thing 755)
  5. facing south-east. (thing 756)
  6. facing east. (thing 757)
  7. facing east. (thing 758)

Statistics[edit]

Map data[edit]

Things 759
Vertices 18558*
Linedefs 16171
Sidedefs 27567
Sectors 2232
* The vertex count without the effect of node building is 13167.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]