MAP21: Siege (Hell Revealed)

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Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Siege, designed by Haggay Niv, is the twenty-first map of Hell Revealed.

Description[edit]

A TV in HR

According to the Hell Revealed info pack:

You begin in a haven - a house, in which you will be completely safe. Return here when you need more health or ammo. Outside the house you are unprotected, so be careful.
The endfight scene, the bridge in the night, is a beautiful and yet very hard area - use the switches well, or get a rocket in your face.
Size: small
Difficulty: medium

Walkthrough[edit]

Map of Siege
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door behind the player start, then shoot the television with pistol to reveal a plasma gun and an energy cell pack. Take these, and the megasphere on the far wall. Take the southeast door outside. Stock up on backpacks, rocket launcher and rocket ammo, then open the wide door in front of the shallow pool. Behind are a group of barons of Hell, either rocket them all or run past. The next door will open automatically to reveal to arch-viles, either rocket them too or run past. Turn right and run up a narrow passage to a small room containing a barrel and a former human. Do not fire any weapons in this room, or a large number of monsters will begin to teleport into both this room and the passage outside. Open the small door on the right, and run into the narrow alcove. After a couple of seconds, the blue key will rise out of the floor. Take it, head back down the narrow passage and open the door on the right.

This will reveal a large open area and a long passage to the exit room, containing four cyberdemons. Run past the cyberdemons, strafing any rocket fire. In the exit room the path to the switch may be blocked by imps so fire plasma at them as you approach, this will prevent a cyberdemon rocket catching you in the back.

Secrets[edit]

  1. In the living room of the starting house shoot the television set to open a compartment in the south wall containing a plasma rifle and a bulk cell. (sector 76)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:24 Karim El-Sheikh (Kimo Xvirus) 2011-12-31 hr21-024.zip
NM speed 00:24 Karim El-Sheikh (Kimo Xvirus) 2011-12-31 hn21-024.zip
UV max 08:09 Doug Merrill (Opulent) 2001-07-16 hr21-809.zip
NM100S 00:25 Karim El-Sheikh (Kimo Xvirus) 2011-12-31 hs21-025.zip
UV -fast 06:40 Chris Ratcliff (Ryback) 2002-06-11 hf21-640.zip
UV -respawn 03:26 Jakub Razák (method_man) 2003-10-08 he21-326.zip
UV Tyson 21:28 Alexander Sushkov 1999-07-14 ht212128.zip
UV pacifist 00:24 Karim El-Sheikh (Kimo Xvirus) 2011-12-31 hp21-024.zip

The data was last verified in its entirety on July 4, 2020.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 340)
  2. facing east. (thing 341)
  3. facing south. (thing 342)
  4. facing north-west. (thing 343)

Statistics[edit]

Map data[edit]

Things 346
Vertices 787*
Linedefs 899
Sidedefs 1433
Sectors 198
* The vertex count without the effect of node building is 712.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]