MAP21: Slayer (The Plutonia Experiment)

From DoomWiki.org

Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.

MAP21: Slayer is the twenty-first map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Read Me While Listening to This" from Doom II. Like Doom II's MAP11: Circle of Death, the center of the level is a raised walkway ring, but otherwise the setup is not related.

Walkthrough[edit]

Map of Slayer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start of the level, proceed towards the platform with a soul sphere, a super shotgun, and a plasma gun. After collecting everything, drop down to the blood-filled floor (which deals 20 damage per second, so be quick) and ride the lift up to the central walkway, which has a lot of fodder enemies that you will have to either kill or run past. Run around the walkway towards the western side and enter the dark room. Run down towards the northern end of it and activate a brightly lit switch. Return to the central walkway, where you will have to deal with several cacodemons and pain elementals released by the switch. This time, proceed to the eastern side with a red door, go into the northern room and activate the switch in the north-western wall. After that, enter the teleporter and you will taken to a raised ledge overlooking the central walkway. Be aware that proceeding here released three mancubi and several chaingunners below you as well as an arch-vile on your ledge; several Hell knights and imps will also teleport in later. After dealing with everything, walk through the newly raised walkway towards the red skull key and grab the megasphere along the way.

As soon as you get the red skull key, the walkway will lower back down. Jump down to the blood floor, run towards the closest lift and return to the walkway. Return to the area with the red door and activate the switch behind it. Be careful as multiple enemies will be teleported in, including an arch-vile, several Hell knights and revenants. This switch will also lower the megasphere—grab it if you have not already, then go past it into the southern room. Enter it, deal with the baron of Hell and optionally with some enemies below you which are deaf and will not react unless you attack them, then exit this level.

Other points of interest[edit]

Similar to MAP19: NME, this level features multiple instances of pickups being stacked on top of each other to give more ammo than normal, such as:

  • Six boxes of rockets near the red door, for a total of 30 rockets;
  • Three energy cells in the northern part of the circular walkway, for a total of 60 cells;
  • Four boxes of rockets in the dark room, for a total of 20 rockets;
  • Two boxes of shells, three boxes of rockets, and three energy cells in the teleporter room, for a total of 40 shells, 15 rockets, and 60 cells;
  • Ten boxes of rockets, two boxes of shells, and ten energy cells up on the walkway, for a total of 50 rockets, 40 shells, and 200 cells.

Secrets[edit]

Official[edit]

There are no official secrets in this level.

Non-official[edit]

  • From the north side of the ring-shaped ledge, drop down to the south into the inner pool of blood. Turn around and push the skull switch to lower a lift and open an alcove straight ahead. There is a soulsphere, a radiation shielding suit and an arch-vile inside.

Areas / screenshots[edit]

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Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:04 Looper 2011-12-14 pp21-004.zip
NM speed 00:07 Jean-Charles Dorne (JCD) 2012-02-09 pn21-007.zip
UV max 01:52 Drew DeVore (stx-Vile) 2002-05-24 pl21-152.zip
UV -fast 03:47 Chris Ratcliff (Ryback) 2001-09-22 pf21-347.zip
UV -respawn 01:17 Casey Alvis (Altima Mantoid) 2002-09-17 pr21-117.zip
UV Tyson
UV pacifist 00:04 Looper 2011-12-14 pp21-004.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:03.97 depr4vity 2020-12-09 pl21p0397.zip Cross-listed from Pacifist
Also Reality
NM speed 0:04.51 Brookie 2022-04-24 pl21n0451.zip
UV max 1:38.20 Orii 2024-04-04 pl21m138.zip
UV -fast 2:00.03 Tatsuya Ito (Tatsurd-cacocaco) 2022-11-03 pf21-200.zip
UV -respawn 1:00.20 Orii 2024-11-22 pl21r100.zip
UV Tyson 15:43.91 j4rio 2024-08-17 pl21t1543.zip
UV pacifist 0:03.97 depr4vity 2020-12-09 pl21p0397.zip Also Reality
NoMo 0:03.69 depr4vity 2020-12-28 pl21o369.zip
Stroller 0:07.54 Billa 2022-11-04 pl21str754.zip

The data was last verified in its entirety on October 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north-east. (thing 23)
  2. facing north-west. (thing 24)
  3. facing west. (thing 182)
  4. facing west. (thing 183)
  5. facing east. (thing 184)
  6. facing east. (thing 185)
  7. facing west. (thing 186)

Statistics[edit]

Map data[edit]

Things 193
Vertices 456*
Linedefs 467
Sidedefs 719
Sectors 58
* The vertex count without the effect of node building is 390.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • The music for this level is the same as for Doom II's intermission text screens, and, indeed, there is a text screen just before this level starts. Since players do not usually stay at the text screens for more than a minute, playing this level is a certain way to hear the whole nearly five-minute music track.
  • This map is one of the levels of Plutonia in which the amount of monsters and objects are the same, regardless of the skill level selected (the others being MAP30 and the super secret level MAP32).

External links[edit]