MAP21: Terror Trap (Bella II)

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Bella II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Terror Trap is the twenty-first map of Bella II. It was designed by Paul Corfiatis and uses the music track "". The par time defined in MAPINFO is 1:40.

Walkthrough[edit]

Map of Terror Trap
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the yellow door and head east to the next room. Get to the south side of the southeast pole and use the switch here to reveal a room to the east with energy cells, a plasma gun, and a megasphere. The platform with the megasphere counts as the secret. (sector 165)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 21)
  2. facing south. (thing 22)
  3. facing west. (thing 23)
  4. facing south. (thing 24)

Statistics[edit]

Map data[edit]

Things 128
Vertices 1347*
Linedefs 1314
Sidedefs 1957
Sectors 166
* The vertex count without the effect of node building is 1070.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]