MAP21: The Gates of Hell (Hellbound)
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Hellbound maps 21-30 |
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01
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This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: The Gates of Hell is the twenty-first map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "un52.mid" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Look at the right side of the column where the main gate is. You will notice it is a lion face instead of a satyr face. Press it, then head southeast to pick up a soul sphere. (sector 216)
- Climb the steps at the start and go left to the red rock with the column. Head around the column to find a stimpack and an energy cell pack. (sector 383)
- Southwest of where the exit is, lower the wall between the metal bars to find a megaarmor. (sector 419)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:32.37 | rd | 2016-11-30 | hb21-032.zip | Also Reality |
NM speed | |||||
UV max | 3:25.63 | vdgg | 2023-09-17 | hb21-325.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 8:41.77 | reteprehelek | 2016-11-30 | hb21t841.zip | |
UV pacifist | 0:41.80 | reteprehelek | 2016-11-18 | hb21p041.zip |
The data was last verified in its entirety on October 5, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 347)
- facing north-east. (thing 348)
- facing south-east. (thing 349)
- facing south-west. (thing 350)
- facing north-west. (thing 351)
Statistics[edit]
Map data[edit]
Things | 377 |
Vertices | 3885* |
Linedefs | 3458 |
Sidedefs | 5757 |
Sectors | 600 |
Things[edit]
This level contains the following numbers of things per skill level:
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